using UnityEngine; [CreateAssetMenu(fileName = "NewCarPart", menuName = "Car System/Part Data")] public class CarPartData : ScriptableObject { [Header("Данные детали")] public string partName = "Передний бампер"; public float basePrice = 150f; [Range(0, 100)] public float condition = 100f; [Header("Коррозия и материалы")] public bool canRust = true; }