Perekyp/Assets/Scripts/Car/Part/Data/CartPartData.cs

13 lines
428 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "NewCarPart", menuName = "Car System/Part Data")]
public class CarPartData : ScriptableObject
{
[Header("Данные детали")]
public string partName = "Передний бампер";
public float basePrice = 150f;
[Range(0, 100)] public float condition = 100f;
[Header("Коррозия и материалы")]
public bool canRust = true;
}