25 lines
583 B
C#
25 lines
583 B
C#
using UnityEngine;
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using System.Collections;
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public class PathFollower : Seek
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{
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public Path path;
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public float pathOffset = 0.0f;
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float currentParam;
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public override void Awake()
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{
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base.Awake();
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target = new GameObject();
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currentParam = 0f;
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}
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public override Steering GetSteering()
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{
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currentParam = path.GetParam(transform.position, currentParam);
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float targetParam = currentParam + pathOffset;
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target.transform.position = path.GetPosition(targetParam);
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return base.GetSteering();
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}
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}
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