начало левела
This commit is contained in:
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@ -15,6 +15,11 @@ Retrieves Unity Editor logs. Useful for debugging and monitoring Unity Editor ac
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- `logTypeFilter` — Unity `LogType` filter; `null` returns all severities.
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- `includeStackTrace` (default `false`) — include stack-trace strings in each entry.
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- `lastMinutes` (default 0) — when non-zero, only logs from the last N minutes are returned.
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- `sinceSequence` (default 0) — every entry carries a `sequence` number. When greater than 0, only entries with a higher `sequence` are returned, oldest first, up to `maxEntries`.
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## Polling
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To read only what is new, pass the highest `sequence` you have received as `sinceSequence`; if the result has `maxEntries` entries, call again with the new highest `sequence` to continue. If returned sequences are lower than your cursor, the log restarted.
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## How to Call
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@ -23,7 +28,8 @@ unity-mcp-cli run-tool console-get-logs --input '{
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"maxEntries": 0,
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"logTypeFilter": "string_value",
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"includeStackTrace": false,
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"lastMinutes": 0
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"lastMinutes": 0,
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"sinceSequence": 0
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}'
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```
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@ -53,6 +59,7 @@ Read the /unity-initial-setup skill for detailed installation instructions.
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| `logTypeFilter` | `any` | No | Filter by log type. 'null' means All. |
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| `includeStackTrace` | `boolean` | No | Include stack traces in the output. Default: false |
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| `lastMinutes` | `integer` | No | Return logs from the last N minutes. If 0, returns all available logs. Default: 0 |
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| `sinceSequence` | `integer` | No | Return only entries whose `sequence` is greater than this value, oldest first. If 0, returns the most recent entries. Default: 0 |
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### Input JSON Schema
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@ -71,6 +78,9 @@ Read the /unity-initial-setup skill for detailed installation instructions.
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},
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"lastMinutes": {
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"type": "integer"
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},
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"sinceSequence": {
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"type": "integer"
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}
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},
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"$defs": {
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@ -123,11 +133,15 @@ Read the /unity-initial-setup skill for detailed installation instructions.
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},
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"StackTrace": {
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"type": "string"
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},
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"sequence": {
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"type": "integer"
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}
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},
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"required": [
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"LogType",
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"Timestamp"
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"Timestamp",
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"sequence"
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]
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},
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"com.IvanMurzak.Unity.MCP.LogEntry-1": {
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15
.idea/.idea.Kursach/.idea/.gitignore
vendored
Normal file
15
.idea/.idea.Kursach/.idea/.gitignore
vendored
Normal file
@ -0,0 +1,15 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/.idea.Kursach.iml
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/modules.xml
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/contentModel.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Ignored default folder with query files
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/queries/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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4
.idea/.idea.Kursach/.idea/encodings.xml
Normal file
4
.idea/.idea.Kursach/.idea/encodings.xml
Normal file
@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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8
.idea/.idea.Kursach/.idea/indexLayout.xml
Normal file
8
.idea/.idea.Kursach/.idea/indexLayout.xml
Normal file
@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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7
.idea/.idea.Kursach/.idea/vcs.xml
Normal file
7
.idea/.idea.Kursach/.idea/vcs.xml
Normal file
@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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<mapping directory="$PROJECT_DIR$" vcs="Git" />
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</component>
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</project>
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@ -65,8 +65,8 @@ Material:
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- _WaveRadius: 0
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m_Colors:
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- _EchoColor: {r: 4, g: 3.0263731, b: 1.0490564, a: 1}
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- _EchoPosition1: {r: -0.7661393, g: 1.0800002, b: -5.49929, a: 0}
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- _EchoPosition2: {r: -0.76614004, g: 1.0800002, b: -10.013806, a: 0}
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- _EchoPosition1: {r: -5.423355, g: 1.3299999, b: -11.263799, a: 0}
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- _EchoPosition2: {r: -4.440144, g: 1.3299999, b: -10.597456, a: 0}
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- _EchoPosition3: {r: 9.670952, g: 1.08, b: -10.500203, a: 0}
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- _WaveCenter: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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8
Assets/Maps.meta
Normal file
8
Assets/Maps.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a47b5c5458ee8a048871e22064996c6d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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53
Assets/Maps/Test1.map
Normal file
53
Assets/Maps/Test1.map
Normal file
@ -0,0 +1,53 @@
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// Game: Unity: My project
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// Format: Quake3 (Valve)
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// Generator: TrenchBroom 2026.2 (Build v2026.2 Release Win64)
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// entity 0
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{
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"mapversion" "220"
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"classname" "worldspawn"
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// brush 0
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{
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( -16 512 96 ) ( -16 576 16 ) ( -16 576 96 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 0 1 1
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( 304 512 96 ) ( -16 512 16 ) ( -16 512 96 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 0 1 1
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( 304 576 16 ) ( -16 512 16 ) ( 304 512 16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 0 1 1
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( 304 576 96 ) ( -16 512 96 ) ( -16 576 96 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 0 1 1
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( 304 576 96 ) ( -16 576 16 ) ( 304 576 16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 0 1 1
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( 304 576 96 ) ( 304 512 16 ) ( 304 512 96 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 0 1 1
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}
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// brush 1
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{
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( 112 512 288 ) ( 112 576 96 ) ( 112 576 288 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 0 1 1
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( 176 512 288 ) ( 112 512 96 ) ( 112 512 288 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 0 1 1
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( 176 576 96 ) ( 112 512 96 ) ( 176 512 96 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 0 1 1
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( 176 576 288 ) ( 112 512 288 ) ( 112 576 288 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 0 1 1
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( 176 576 288 ) ( 112 576 96 ) ( 176 576 96 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 0 1 1
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( 176 576 288 ) ( 176 512 96 ) ( 176 512 288 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 0 1 1
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}
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// brush 2
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{
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( -64 192 -16 ) ( -64 193 -16 ) ( -64 192 -15 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 180 1 1
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( 240 16 -16 ) ( 240 16 -15 ) ( 241 16 -16 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 180 1 1
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( 240 192 -16 ) ( 241 192 -16 ) ( 240 193 -16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 270 1 1
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( 368 320 16 ) ( 368 321 16 ) ( 369 320 16 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 270 1 1
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( 368 624 16 ) ( 369 624 16 ) ( 368 624 17 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 90 1 1
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( 544 320 16 ) ( 544 320 17 ) ( 544 321 16 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 180 1 1
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}
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// brush 3
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{
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( -672 192 -16 ) ( -672 193 -16 ) ( -672 192 -15 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 180 1 1
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( -368 16 -16 ) ( -368 16 -15 ) ( -367 16 -16 ) game/EchoCloudMat [ 1 0 0 -208 ] [ 0 0 -1 0 ] 180 1 1
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( -368 192 -16 ) ( -367 192 -16 ) ( -368 193 -16 ) game/EchoCloudMat [ -1 0 0 208 ] [ 0 -1 0 -256 ] 270 1 1
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( -240 320 16 ) ( -240 321 16 ) ( -239 320 16 ) game/EchoCloudMat [ 1 0 0 -208 ] [ 0 -1 0 -256 ] 270 1 1
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( -240 624 16 ) ( -239 624 16 ) ( -240 624 17 ) game/EchoCloudMat [ -1 0 0 208 ] [ 0 0 -1 0 ] 90 1 1
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( -64 320 16 ) ( -64 320 17 ) ( -64 321 16 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 180 1 1
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}
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// brush 4
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{
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( 112 48 16 ) ( 112 49 16 ) ( 112 48 17 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 112 48 16 ) ( 112 48 17 ) ( 113 48 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 112 48 16 ) ( 113 48 16 ) ( 112 49 16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 256 272 32 ) ( 256 273 32 ) ( 257 272 32 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 256 272 32 ) ( 257 272 32 ) ( 256 272 33 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 256 272 32 ) ( 256 272 33 ) ( 256 273 32 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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}
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}
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15
Assets/Maps/Test1.map.meta
Normal file
15
Assets/Maps/Test1.map.meta
Normal file
@ -0,0 +1,15 @@
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fileFormatVersion: 2
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guid: c48839533762e954eb3221438f5485f8
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: ab79840212e84ded961df5ef93736275, type: 3}
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processors: []
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splitMesh: 1
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maxMeshSurfaceArea: 3000
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smoothingAngle: 45
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extraCommandLineArgs:
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8
Assets/Maps/autosave.meta
Normal file
8
Assets/Maps/autosave.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d8eae66a4483d99439a15f47d99d6187
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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62
Assets/Maps/autosave/Test1.1.map
Normal file
62
Assets/Maps/autosave/Test1.1.map
Normal file
@ -0,0 +1,62 @@
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// Game: Unity: My project
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// Format: Quake3 (Valve)
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// Generator: TrenchBroom 2026.2 (Build v2026.2 Release Win64)
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// entity 0
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{
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"mapversion" "220"
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"classname" "worldspawn"
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// brush 0
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{
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( -368 -64 -16 ) ( -368 -63 -16 ) ( -368 -64 -15 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1
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( -64 -240 -16 ) ( -64 -240 -15 ) ( -63 -240 -16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1
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( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 64 368 16 ) ( 65 368 16 ) ( 64 368 17 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1
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( 240 64 16 ) ( 240 64 17 ) ( 240 65 16 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1
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}
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// brush 1
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{
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( -320 256 96 ) ( -320 320 16 ) ( -320 320 96 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 0 256 96 ) ( -320 256 16 ) ( -320 256 96 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 0 320 16 ) ( -320 256 16 ) ( 0 256 16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 0 320 96 ) ( -320 256 96 ) ( -320 320 96 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 0 320 96 ) ( -320 320 16 ) ( 0 320 16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( 0 320 96 ) ( 0 256 16 ) ( 0 256 96 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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}
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// brush 2
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{
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( -192 256 288 ) ( -192 320 96 ) ( -192 320 288 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( -128 256 288 ) ( -192 256 96 ) ( -192 256 288 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( -128 320 96 ) ( -192 256 96 ) ( -128 256 96 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( -128 320 288 ) ( -192 256 288 ) ( -192 320 288 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( -128 320 288 ) ( -192 320 96 ) ( -128 320 96 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
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( -128 320 288 ) ( -128 256 96 ) ( -128 256 288 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
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}
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// brush 3
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{
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( -368 -64 -16 ) ( -368 -63 -16 ) ( -368 -64 -15 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1
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( -64 -240 -16 ) ( -64 -240 -15 ) ( -63 -240 -16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1
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( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 64 368 16 ) ( 65 368 16 ) ( 64 368 17 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1
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( 240 64 16 ) ( 240 64 17 ) ( 240 65 16 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1
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}
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// brush 4
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{
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( -368 -64 -16 ) ( -368 -63 -16 ) ( -368 -64 -15 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1
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( -64 -240 -16 ) ( -64 -240 -15 ) ( -63 -240 -16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1
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( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
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( 64 368 16 ) ( 65 368 16 ) ( 64 368 17 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1
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( 240 64 16 ) ( 240 64 17 ) ( 240 65 16 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1
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}
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// brush 5
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{
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( -368 -64 -16 ) ( -368 -63 -16 ) ( -368 -64 -15 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1
|
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( -64 -240 -16 ) ( -64 -240 -15 ) ( -63 -240 -16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1
|
||||
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
|
||||
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
|
||||
( 64 368 16 ) ( 65 368 16 ) ( 64 368 17 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1
|
||||
( 240 64 16 ) ( 240 64 17 ) ( 240 65 16 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1
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||||
}
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}
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15
Assets/Maps/autosave/Test1.1.map.meta
Normal file
15
Assets/Maps/autosave/Test1.1.map.meta
Normal file
@ -0,0 +1,15 @@
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fileFormatVersion: 2
|
||||
guid: e411c3329086ad548b1064661d1698c4
|
||||
ScriptedImporter:
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||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: ab79840212e84ded961df5ef93736275, type: 3}
|
||||
processors: []
|
||||
splitMesh: 1
|
||||
maxMeshSurfaceArea: 3000
|
||||
smoothingAngle: 45
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||||
extraCommandLineArgs:
|
||||
@ -1,13 +1,13 @@
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||||
{
|
||||
"packages": {
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||||
"com.IvanMurzak.McpPlugin": {
|
||||
"version": "8.6.0",
|
||||
"version": "8.7.0",
|
||||
"dlls": [
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||||
"McpPlugin.dll"
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||||
]
|
||||
},
|
||||
"com.IvanMurzak.McpPlugin.Common": {
|
||||
"version": "8.6.0",
|
||||
"version": "8.7.0",
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||||
"dlls": [
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||||
"McpPlugin.Common.dll"
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]
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BIN
Assets/Plugins/NuGet/McpPlugin.Common.dll
(Stored with Git LFS)
BIN
Assets/Plugins/NuGet/McpPlugin.Common.dll
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/Plugins/NuGet/McpPlugin.dll
(Stored with Git LFS)
BIN
Assets/Plugins/NuGet/McpPlugin.dll
(Stored with Git LFS)
Binary file not shown.
@ -926,6 +926,63 @@ Transform:
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||||
- {fileID: 258821923}
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||||
m_Father: {fileID: 0}
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||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1001 &656687112
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||||
PrefabInstance:
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||||
m_ObjectHideFlags: 0
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||||
serializedVersion: 2
|
||||
m_Modification:
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||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
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||||
- target: {fileID: -3512728487088054914, guid: c48839533762e954eb3221438f5485f8, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -2.92685
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -3512728487088054914, guid: c48839533762e954eb3221438f5485f8, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: -0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: -3512728487088054914, guid: c48839533762e954eb3221438f5485f8, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
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"com.ivanmurzak.unity.mcp.timeline": "1.0.19",
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@ -68,4 +68,4 @@
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EmbeddedLinux: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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GameCoreScarlett: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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GameCoreXboxOne: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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Kepler: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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LinuxHeadlessSimulation: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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Nintendo Switch: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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Nintendo Switch 2: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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PS4: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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PS5: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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QNX: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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XboxOne: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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iPhone: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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tvOS: UNITY_MCP_READY;UNITY_MCP_DEPS_6
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Loading…
Reference in New Issue
Block a user