начало левела

This commit is contained in:
Valentina 2026-10-13 17:24:56 +03:00
parent ac99977be3
commit dd5a95a4d3
20 changed files with 311 additions and 44 deletions

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@ -15,6 +15,11 @@ Retrieves Unity Editor logs. Useful for debugging and monitoring Unity Editor ac
- `logTypeFilter` — Unity `LogType` filter; `null` returns all severities.
- `includeStackTrace` (default `false`) — include stack-trace strings in each entry.
- `lastMinutes` (default 0) — when non-zero, only logs from the last N minutes are returned.
- `sinceSequence` (default 0) — every entry carries a `sequence` number. When greater than 0, only entries with a higher `sequence` are returned, oldest first, up to `maxEntries`.
## Polling
To read only what is new, pass the highest `sequence` you have received as `sinceSequence`; if the result has `maxEntries` entries, call again with the new highest `sequence` to continue. If returned sequences are lower than your cursor, the log restarted.
## How to Call
@ -23,7 +28,8 @@ unity-mcp-cli run-tool console-get-logs --input '{
"maxEntries": 0,
"logTypeFilter": "string_value",
"includeStackTrace": false,
"lastMinutes": 0
"lastMinutes": 0,
"sinceSequence": 0
}'
```
@ -53,6 +59,7 @@ Read the /unity-initial-setup skill for detailed installation instructions.
| `logTypeFilter` | `any` | No | Filter by log type. 'null' means All. |
| `includeStackTrace` | `boolean` | No | Include stack traces in the output. Default: false |
| `lastMinutes` | `integer` | No | Return logs from the last N minutes. If 0, returns all available logs. Default: 0 |
| `sinceSequence` | `integer` | No | Return only entries whose `sequence` is greater than this value, oldest first. If 0, returns the most recent entries. Default: 0 |
### Input JSON Schema
@ -71,6 +78,9 @@ Read the /unity-initial-setup skill for detailed installation instructions.
},
"lastMinutes": {
"type": "integer"
},
"sinceSequence": {
"type": "integer"
}
},
"$defs": {
@ -123,11 +133,15 @@ Read the /unity-initial-setup skill for detailed installation instructions.
},
"StackTrace": {
"type": "string"
},
"sequence": {
"type": "integer"
}
},
"required": [
"LogType",
"Timestamp"
"Timestamp",
"sequence"
]
},
"com.IvanMurzak.Unity.MCP.LogEntry-1": {

15
.idea/.idea.Kursach/.idea/.gitignore vendored Normal file
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@ -0,0 +1,15 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/.idea.Kursach.iml
/modules.xml
/contentModel.xml
# Editor-based HTTP Client requests
/httpRequests/
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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@ -65,8 +65,8 @@ Material:
- _WaveRadius: 0
m_Colors:
- _EchoColor: {r: 4, g: 3.0263731, b: 1.0490564, a: 1}
- _EchoPosition1: {r: -0.7661393, g: 1.0800002, b: -5.49929, a: 0}
- _EchoPosition2: {r: -0.76614004, g: 1.0800002, b: -10.013806, a: 0}
- _EchoPosition1: {r: -5.423355, g: 1.3299999, b: -11.263799, a: 0}
- _EchoPosition2: {r: -4.440144, g: 1.3299999, b: -10.597456, a: 0}
- _EchoPosition3: {r: 9.670952, g: 1.08, b: -10.500203, a: 0}
- _WaveCenter: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

8
Assets/Maps.meta Normal file
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53
Assets/Maps/Test1.map Normal file
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@ -0,0 +1,53 @@
// Game: Unity: My project
// Format: Quake3 (Valve)
// Generator: TrenchBroom 2026.2 (Build v2026.2 Release Win64)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
// brush 0
{
( -16 512 96 ) ( -16 576 16 ) ( -16 576 96 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 0 1 1
( 304 512 96 ) ( -16 512 16 ) ( -16 512 96 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 0 1 1
( 304 576 16 ) ( -16 512 16 ) ( 304 512 16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 0 1 1
( 304 576 96 ) ( -16 512 96 ) ( -16 576 96 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 0 1 1
( 304 576 96 ) ( -16 576 16 ) ( 304 576 16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 0 1 1
( 304 576 96 ) ( 304 512 16 ) ( 304 512 96 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 1
{
( 112 512 288 ) ( 112 576 96 ) ( 112 576 288 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 0 1 1
( 176 512 288 ) ( 112 512 96 ) ( 112 512 288 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 0 1 1
( 176 576 96 ) ( 112 512 96 ) ( 176 512 96 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 0 1 1
( 176 576 288 ) ( 112 512 288 ) ( 112 576 288 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 0 1 1
( 176 576 288 ) ( 112 576 96 ) ( 176 576 96 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 0 1 1
( 176 576 288 ) ( 176 512 96 ) ( 176 512 288 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -64 192 -16 ) ( -64 193 -16 ) ( -64 192 -15 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 180 1 1
( 240 16 -16 ) ( 240 16 -15 ) ( 241 16 -16 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 180 1 1
( 240 192 -16 ) ( 241 192 -16 ) ( 240 193 -16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 270 1 1
( 368 320 16 ) ( 368 321 16 ) ( 369 320 16 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 270 1 1
( 368 624 16 ) ( 369 624 16 ) ( 368 624 17 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 90 1 1
( 544 320 16 ) ( 544 320 17 ) ( 544 321 16 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 180 1 1
}
// brush 3
{
( -672 192 -16 ) ( -672 193 -16 ) ( -672 192 -15 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 180 1 1
( -368 16 -16 ) ( -368 16 -15 ) ( -367 16 -16 ) game/EchoCloudMat [ 1 0 0 -208 ] [ 0 0 -1 0 ] 180 1 1
( -368 192 -16 ) ( -367 192 -16 ) ( -368 193 -16 ) game/EchoCloudMat [ -1 0 0 208 ] [ 0 -1 0 -256 ] 270 1 1
( -240 320 16 ) ( -240 321 16 ) ( -239 320 16 ) game/EchoCloudMat [ 1 0 0 -208 ] [ 0 -1 0 -256 ] 270 1 1
( -240 624 16 ) ( -239 624 16 ) ( -240 624 17 ) game/EchoCloudMat [ -1 0 0 208 ] [ 0 0 -1 0 ] 90 1 1
( -64 320 16 ) ( -64 320 17 ) ( -64 321 16 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 180 1 1
}
// brush 4
{
( 112 48 16 ) ( 112 49 16 ) ( 112 48 17 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 48 16 ) ( 112 48 17 ) ( 113 48 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 112 48 16 ) ( 113 48 16 ) ( 112 49 16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 256 272 32 ) ( 256 273 32 ) ( 257 272 32 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 256 272 32 ) ( 257 272 32 ) ( 256 272 33 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 256 272 32 ) ( 256 272 33 ) ( 256 273 32 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
}

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@ -0,0 +1,62 @@
// Game: Unity: My project
// Format: Quake3 (Valve)
// Generator: TrenchBroom 2026.2 (Build v2026.2 Release Win64)
// entity 0
{
"mapversion" "220"
"classname" "worldspawn"
// brush 0
{
( -368 -64 -16 ) ( -368 -63 -16 ) ( -368 -64 -15 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1
( -64 -240 -16 ) ( -64 -240 -15 ) ( -63 -240 -16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 368 16 ) ( 65 368 16 ) ( 64 368 17 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1
( 240 64 16 ) ( 240 64 17 ) ( 240 65 16 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1
}
// brush 1
{
( -320 256 96 ) ( -320 320 16 ) ( -320 320 96 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 0 256 96 ) ( -320 256 16 ) ( -320 256 96 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 0 320 16 ) ( -320 256 16 ) ( 0 256 16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 0 320 96 ) ( -320 256 96 ) ( -320 320 96 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 0 320 96 ) ( -320 320 16 ) ( 0 320 16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 0 320 96 ) ( 0 256 16 ) ( 0 256 96 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 2
{
( -192 256 288 ) ( -192 320 96 ) ( -192 320 288 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 256 288 ) ( -192 256 96 ) ( -192 256 288 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 320 96 ) ( -192 256 96 ) ( -128 256 96 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -128 320 288 ) ( -192 256 288 ) ( -192 320 288 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -128 320 288 ) ( -192 320 96 ) ( -128 320 96 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -128 320 288 ) ( -128 256 96 ) ( -128 256 288 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 3
{
( -368 -64 -16 ) ( -368 -63 -16 ) ( -368 -64 -15 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1
( -64 -240 -16 ) ( -64 -240 -15 ) ( -63 -240 -16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 368 16 ) ( 65 368 16 ) ( 64 368 17 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1
( 240 64 16 ) ( 240 64 17 ) ( 240 65 16 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1
}
// brush 4
{
( -368 -64 -16 ) ( -368 -63 -16 ) ( -368 -64 -15 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1
( -64 -240 -16 ) ( -64 -240 -15 ) ( -63 -240 -16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 368 16 ) ( 65 368 16 ) ( 64 368 17 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1
( 240 64 16 ) ( 240 64 17 ) ( 240 65 16 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1
}
// brush 5
{
( -368 -64 -16 ) ( -368 -63 -16 ) ( -368 -64 -15 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 270 1 1
( -64 -240 -16 ) ( -64 -240 -15 ) ( -63 -240 -16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 270 1 1
( -64 -64 -16 ) ( -63 -64 -16 ) ( -64 -63 -16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 64 16 ) ( 64 65 16 ) ( 65 64 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 64 368 16 ) ( 65 368 16 ) ( 64 368 17 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 180 1 1
( 240 64 16 ) ( 240 64 17 ) ( 240 65 16 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 270 1 1
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@ -1,13 +1,13 @@
{
"packages": {
"com.IvanMurzak.McpPlugin": {
"version": "8.6.0",
"version": "8.7.0",
"dlls": [
"McpPlugin.dll"
]
},
"com.IvanMurzak.McpPlugin.Common": {
"version": "8.6.0",
"version": "8.7.0",
"dlls": [
"McpPlugin.Common.dll"
]

BIN
Assets/Plugins/NuGet/McpPlugin.Common.dll (Stored with Git LFS)

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BIN
Assets/Plugins/NuGet/McpPlugin.dll (Stored with Git LFS)

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@ -926,6 +926,63 @@ Transform:
- {fileID: 258821923}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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PrefabInstance:
m_ObjectHideFlags: 0
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value: Test1
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@ -4249,6 +4306,7 @@ SceneRoots:
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- {fileID: 1788629398}
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- {fileID: 588162212}
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View File

@ -17,7 +17,7 @@ MonoBehaviour:
m_TrenchBroomVersion: 4
m_TemplateMap: {fileID: 0}
m_WorldspawnScript:
m_ScriptName:
m_ScriptName: TinyGoose.Tremble.Worldspawn
m_TypeNamingConvention: 3
m_FieldNamingConvention: 0
m_SpawnFlagNamingConvention: 4

View File

@ -1,5 +1,16 @@
{
"dependencies": {
"com.ivanmurzak.unity.mcp": "0.93.3",
"com.ivanmurzak.unity.mcp.animation": "1.2.34",
"com.ivanmurzak.unity.mcp.cinemachine": "1.0.19",
"com.ivanmurzak.unity.mcp.inputsystem": "1.0.19",
"com.ivanmurzak.unity.mcp.navigation": "1.0.19",
"com.ivanmurzak.unity.mcp.particlesystem": "1.2.33",
"com.ivanmurzak.unity.mcp.probuilder": "1.2.33",
"com.ivanmurzak.unity.mcp.splines": "1.0.18",
"com.ivanmurzak.unity.mcp.terrain": "1.0.19",
"com.ivanmurzak.unity.mcp.tilemap": "1.0.18",
"com.ivanmurzak.unity.mcp.timeline": "1.0.19",
"com.unity.ai.navigation": "2.0.14",
"com.unity.collab-proxy": "2.13.6",
"com.unity.ide.rider": "3.0.38",
@ -45,18 +56,7 @@
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0",
"com.ivanmurzak.unity.mcp": "0.93.2",
"com.ivanmurzak.unity.mcp.animation": "1.2.34",
"com.ivanmurzak.unity.mcp.cinemachine": "1.0.19",
"com.ivanmurzak.unity.mcp.inputsystem": "1.0.19",
"com.ivanmurzak.unity.mcp.navigation": "1.0.19",
"com.ivanmurzak.unity.mcp.particlesystem": "1.2.33",
"com.ivanmurzak.unity.mcp.probuilder": "1.2.33",
"com.ivanmurzak.unity.mcp.splines": "1.0.18",
"com.ivanmurzak.unity.mcp.terrain": "1.0.19",
"com.ivanmurzak.unity.mcp.tilemap": "1.0.18",
"com.ivanmurzak.unity.mcp.timeline": "1.0.19"
"com.unity.modules.xr": "1.0.0"
},
"scopedRegistries": [
{
@ -68,4 +68,4 @@
]
}
]
}
}

View File

@ -1,7 +1,7 @@
{
"dependencies": {
"com.ivanmurzak.unity.mcp": {
"version": "0.93.2",
"version": "0.93.3",
"depth": 0,
"source": "registry",
"dependencies": {

View File

@ -835,25 +835,25 @@ PlayerSettings:
webEnableSubmoduleStrippingCompatibility: 0
webProgressiveAssetLoading: 0
scriptingDefineSymbols:
Android: UNITY_MCP_READY;UNITY_MCP_DEPS_6
EmbeddedLinux: UNITY_MCP_READY;UNITY_MCP_DEPS_6
GameCoreScarlett: UNITY_MCP_READY;UNITY_MCP_DEPS_6
GameCoreXboxOne: UNITY_MCP_READY;UNITY_MCP_DEPS_6
Kepler: UNITY_MCP_READY;UNITY_MCP_DEPS_6
LinuxHeadlessSimulation: UNITY_MCP_READY;UNITY_MCP_DEPS_6
Nintendo Switch: UNITY_MCP_READY;UNITY_MCP_DEPS_6
Nintendo Switch 2: UNITY_MCP_READY;UNITY_MCP_DEPS_6
PS4: UNITY_MCP_READY;UNITY_MCP_DEPS_6
PS5: UNITY_MCP_READY;UNITY_MCP_DEPS_6
QNX: UNITY_MCP_READY;UNITY_MCP_DEPS_6
Server: UNITY_MCP_READY;UNITY_MCP_DEPS_6
Standalone: UNITY_MCP_READY;UNITY_MCP_DEPS_6
VisionOS: UNITY_MCP_READY;UNITY_MCP_DEPS_6
WebGL: UNITY_MCP_READY;UNITY_MCP_DEPS_6
Windows Store Apps: UNITY_MCP_READY;UNITY_MCP_DEPS_6
XboxOne: UNITY_MCP_READY;UNITY_MCP_DEPS_6
iPhone: UNITY_MCP_READY;UNITY_MCP_DEPS_6
tvOS: UNITY_MCP_READY;UNITY_MCP_DEPS_6
Android: UNITY_MCP_READY;UNITY_MCP_DEPS_7
EmbeddedLinux: UNITY_MCP_READY;UNITY_MCP_DEPS_7
GameCoreScarlett: UNITY_MCP_READY;UNITY_MCP_DEPS_7
GameCoreXboxOne: UNITY_MCP_READY;UNITY_MCP_DEPS_7
Kepler: UNITY_MCP_READY;UNITY_MCP_DEPS_7
LinuxHeadlessSimulation: UNITY_MCP_READY;UNITY_MCP_DEPS_7
Nintendo Switch: UNITY_MCP_READY;UNITY_MCP_DEPS_7
Nintendo Switch 2: UNITY_MCP_READY;UNITY_MCP_DEPS_7
PS4: UNITY_MCP_READY;UNITY_MCP_DEPS_7
PS5: UNITY_MCP_READY;UNITY_MCP_DEPS_7
QNX: UNITY_MCP_READY;UNITY_MCP_DEPS_7
Server: UNITY_MCP_READY;UNITY_MCP_DEPS_7
Standalone: UNITY_MCP_READY;UNITY_MCP_DEPS_7
VisionOS: UNITY_MCP_READY;UNITY_MCP_DEPS_7
WebGL: UNITY_MCP_READY;UNITY_MCP_DEPS_7
Windows Store Apps: UNITY_MCP_READY;UNITY_MCP_DEPS_7
XboxOne: UNITY_MCP_READY;UNITY_MCP_DEPS_7
iPhone: UNITY_MCP_READY;UNITY_MCP_DEPS_7
tvOS: UNITY_MCP_READY;UNITY_MCP_DEPS_7
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: