--- name: cinemachine-camera-list description: List every `CinemachineCamera` in the active scene with its name, priority, and whether it is currently the live (active) camera according to an active `CinemachineBrain`. Read-only. metadata: generated-by: mcp-plugin-dotnet --- # Cinemachine / List Cameras List every `CinemachineCamera` in the active scene. For each, returns the name, the priority value, a reference, and whether the camera is currently live (driving the view through an active `CinemachineBrain`). ## Inputs - `includeInactive` (bool, default true) — include inactive/disabled CinemachineCameras. ## Behavior Finds all `CinemachineCamera` instances (including inactive ones), reads each `Priority.Value`, and compares against `CinemachineBrain.ActiveVirtualCamera` across all active brains to compute `isLive`. Read-only. The whole call runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool cinemachine-camera-list --input '{ "includeInactive": false }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool cinemachine-camera-list --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool cinemachine-camera-list --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `includeInactive` | `boolean` | No | If true (default), include inactive/disabled CinemachineCameras; if false, only those on active GameObjects. | ### Input JSON Schema ```json { "type": "object", "properties": { "includeInactive": { "type": "boolean" } } } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListResponse" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListItem-1": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListItem" } }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListItem": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the CinemachineCamera GameObject." }, "cameraRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the CinemachineCamera component." }, "name": { "type": "string", "description": "Name of the camera GameObject." }, "priority": { "type": "integer", "description": "Priority value of the camera." }, "isLive": { "type": "boolean", "description": "Whether this camera is currently live (active through a CinemachineBrain)." } }, "required": [ "priority", "isLive" ] }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListResponse": { "type": "object", "properties": { "count": { "type": "integer", "description": "Number of CinemachineCameras found." }, "cameras": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-CameraListItem-1", "description": "The CinemachineCameras in the active scene." } }, "required": [ "count" ] } }, "required": [ "result" ] } ```