--- name: navigation-list description: List every `NavMeshSurface` and `NavMeshAgent` in the active scene with their key settings (agent type, baked-data presence for surfaces; speed, on-NavMesh state for agents). Read-only. metadata: generated-by: mcp-plugin-dotnet --- # Navigation / List Surfaces and Agents Enumerate the NavMesh components in the active scene so you can inspect what is set up. ## Inputs - `includeInactive` (bool, default true) — include components on inactive/disabled GameObjects. ## Behavior Finds all `NavMeshSurface` and `NavMeshAgent` instances, reports each surface's agent-type id and whether it has baked NavMeshData, and each agent's agent-type id, speed, and whether it is currently on a NavMesh. Read-only. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool navigation-list --input '{ "includeInactive": false }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool navigation-list --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool navigation-list --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `includeInactive` | `boolean` | No | If true (default), include components on inactive/disabled GameObjects. | ### Input JSON Schema ```json { "type": "object", "properties": { "includeInactive": { "type": "boolean" } } } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-NavigationListResponse" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-SurfaceListItem-1": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-SurfaceListItem" } }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-SurfaceListItem": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the surface GameObject." }, "surfaceRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the NavMeshSurface component." }, "name": { "type": "string", "description": "Name of the GameObject." }, "agentTypeId": { "type": "integer", "description": "Agent-type id this surface bakes for." }, "hasNavMeshData": { "type": "boolean", "description": "Whether the surface has baked NavMeshData." } }, "required": [ "agentTypeId", "hasNavMeshData" ] }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-AgentListItem-1": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-AgentListItem" } }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-AgentListItem": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the agent GameObject." }, "agentRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the NavMeshAgent component." }, "name": { "type": "string", "description": "Name of the GameObject." }, "agentTypeId": { "type": "integer", "description": "Agent-type id of the agent." }, "speed": { "type": "number", "description": "Movement speed of the agent." }, "isOnNavMesh": { "type": "boolean", "description": "Whether the agent is currently on a baked NavMesh." } }, "required": [ "agentTypeId", "speed", "isOnNavMesh" ] }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-NavigationListResponse": { "type": "object", "properties": { "surfaceCount": { "type": "integer", "description": "Number of NavMeshSurfaces found." }, "agentCount": { "type": "integer", "description": "Number of NavMeshAgents found." }, "surfaces": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-SurfaceListItem-1", "description": "The NavMeshSurfaces in the active scene." }, "agents": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-AgentListItem-1", "description": "The NavMeshAgents in the active scene." } }, "required": [ "surfaceCount", "agentCount" ] } }, "required": [ "result" ] } ```