--- name: probuilder-set-face-material description: Assign a material to specific faces of a `ProBuilderMesh`, enabling multi-material meshes (e.g., grass on top, dirt on sides). Supply either `faceIndices` (explicit) or `faceDirection` (semantic); exactly one is required. metadata: generated-by: mcp-plugin-dotnet --- # Set material on ProBuilder faces Assign a material to specific faces of a `ProBuilderMesh`, enabling multi-material meshes where different faces have different materials (e.g., grass on top, dirt on the sides). ## Inputs - `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component. - `materialPath` — project path to the material asset (e.g., `Assets/Materials/Grass.mat`) or a bare material name. Required. - `faceIndices` — explicit array of face indices. - `faceDirection` — semantic alternative (`Up`, `Down`, `Left`, `Right`, `Forward`, `Back`). Exactly one of `faceIndices` / `faceDirection` is required. ## Examples - Set material on the top face: `faceDirection="up"`. - Set material on specific faces: `faceIndices=[0, 2, 4]`. ## Behavior The mesh is rebuilt (`ToMesh` → `Refresh`), dirty-flagged, and the Editor repaints. The whole call runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool probuilder-set-face-material --input '{ "gameObjectRef": "string_value", "materialPath": "string_value", "faceIndices": "string_value", "faceDirection": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool probuilder-set-face-material --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool probuilder-set-face-material --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject with a ProBuilderMesh component. | | `materialPath` | `string` | Yes | Path to the material asset (e.g., 'Assets/Materials/MyMaterial.mat') or material name. | | `faceIndices` | `any` | No | Array of face indices to apply the material to. Use this OR faceDirection, not both. Use ProBuilder_GetMeshInfo to get valid face indices. | | `faceDirection` | `any` | No | Semantic face selection by direction. Use this OR faceIndices, not both. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "materialPath": { "type": "string" }, "faceIndices": { "$ref": "#/$defs/System.Int32-1" }, "faceDirection": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Int32-1": { "type": "array", "items": { "type": "integer" } }, "com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection": { "type": "string", "enum": [ "Up", "Down", "Left", "Right", "Forward", "Back" ] } }, "required": [ "gameObjectRef", "materialPath" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-SetFaceMaterialResponse" } }, "$defs": { "System.Int32-1": { "type": "array", "items": { "type": "integer" } }, "System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-MaterialInfo)": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-MaterialInfo" } }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-MaterialInfo": { "type": "object", "properties": { "index": { "type": "integer" }, "name": { "type": "string" } }, "required": [ "index" ] }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-SetFaceMaterialResponse": { "type": "object", "properties": { "materialName": { "type": "string" }, "materialIndex": { "type": "integer" }, "selectionMethod": { "type": "string" }, "facesUpdated": { "$ref": "#/$defs/System.Int32-1" }, "meshMaterials": { "$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-MaterialInfo)" } }, "required": [ "materialIndex" ] } }, "required": [ "result" ] } ```