--- name: terrain-set-heights description: Set heightmap values over a rectangular region (or the whole terrain) of a `Terrain`. Either fill the region with a uniform normalized height, or supply an explicit row-major 2D heights array. Heights are normalized [0,1] of the terrain's Y size. metadata: generated-by: mcp-plugin-dotnet --- # Terrain / Set Heights Write heightmap values into a `Terrain`'s `TerrainData`. ## Inputs - `gameObjectRef` — the GameObject hosting the `Terrain` (required). - `xBase` / `yBase` — top-left heightmap cell of the region (default 0,0). - `width` / `height` — region size in heightmap cells. When <= 0, the region spans to the edge of the heightmap from the base. - `uniformHeight` — when `heights` is omitted, fill the whole region with this normalized [0,1] value (default 0). - `heights` — optional explicit row-major `[height][width]` array of normalized [0,1] values. When provided, its dimensions define the region size (overriding width/height). ## Behavior Resolves and clamps the region against `heightmapResolution`, builds a `[h,w]` height array (uniform fill or from `heights`), and calls `TerrainData.SetHeights(xBase, yBase, array)`. Destructive: overwrites existing heights in the region. Marks dirty + repaints. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool terrain-set-heights --input '{ "gameObjectRef": "string_value", "xBase": 0, "yBase": 0, "width": 0, "height": 0, "uniformHeight": 0, "heights": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool terrain-set-heights --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool terrain-set-heights --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the Terrain component. | | `xBase` | `integer` | No | Top-left heightmap X cell of the region. | | `yBase` | `integer` | No | Top-left heightmap Y cell of the region. | | `width` | `integer` | No | Region width in heightmap cells. <= 0 spans to the heightmap edge. | | `height` | `integer` | No | Region height in heightmap cells. <= 0 spans to the heightmap edge. | | `uniformHeight` | `number` | No | Uniform normalized [0,1] height used to fill the region when 'heights' is omitted. | | `heights` | `any` | No | Optional explicit row-major [height][width] array of normalized [0,1] heights. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "xBase": { "type": "integer" }, "yBase": { "type": "integer" }, "width": { "type": "integer" }, "height": { "type": "integer" }, "uniformHeight": { "type": "number" }, "heights": { "$ref": "#/$defs/System.Single-1-1" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Single-1": { "type": "array", "items": { "type": "number" } }, "System.Single-1-1": { "type": "array", "items": { "$ref": "#/$defs/System.Single-1" } } }, "required": [ "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetHeightsResponse" } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetHeightsResponse": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the Terrain GameObject." }, "terrainRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the Terrain component." }, "xBase": { "type": "integer", "description": "Resolved region top-left X cell." }, "yBase": { "type": "integer", "description": "Resolved region top-left Y cell." }, "width": { "type": "integer", "description": "Resolved region width in cells." }, "height": { "type": "integer", "description": "Resolved region height in cells." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "xBase", "yBase", "width", "height", "success" ] } }, "required": [ "result" ] } ```