--- name: terrain-set-neighbors description: Set the neighboring `Terrain`s of a center `Terrain` (left / top / right / bottom) so Unity blends seams and LOD across tiles. Omitted neighbors are treated as null. metadata: generated-by: mcp-plugin-dotnet --- # Terrain / Set Neighbors Wire up the neighbor terrains of a center `Terrain` via `Terrain.SetNeighbors`. ## Inputs - `gameObjectRef` — the center Terrain GameObject (required). - `leftRef` / `topRef` / `rightRef` / `bottomRef` — optional GameObjects hosting the neighboring `Terrain`s. Any omitted side is set to null. ## Behavior Resolves each provided neighbor GameObject to its `Terrain` component, calls `center.SetNeighbors(left, top, right, bottom)`, and triggers `Terrain.Flush()`. Marks the scene dirty and repaints. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool terrain-set-neighbors --input '{ "gameObjectRef": "string_value", "leftRef": "string_value", "topRef": "string_value", "rightRef": "string_value", "bottomRef": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool terrain-set-neighbors --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool terrain-set-neighbors --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the center Terrain GameObject. | | `leftRef` | `any` | No | Optional GameObject hosting the left neighbor Terrain. | | `topRef` | `any` | No | Optional GameObject hosting the top neighbor Terrain. | | `rightRef` | `any` | No | Optional GameObject hosting the right neighbor Terrain. | | `bottomRef` | `any` | No | Optional GameObject hosting the bottom neighbor Terrain. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "leftRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "topRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "rightRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "bottomRef": { "$ref": "#/$defs/AIGD.GameObjectRef" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetNeighborsResponse" } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainSetNeighborsResponse": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the center Terrain GameObject." }, "terrainRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the center Terrain component." }, "left": { "type": "string", "description": "Name of the left neighbor, or null." }, "top": { "type": "string", "description": "Name of the top neighbor, or null." }, "right": { "type": "string", "description": "Name of the right neighbor, or null." }, "bottom": { "type": "string", "description": "Name of the bottom neighbor, or null." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "success" ] } }, "required": [ "result" ] } ```