--- name: navigation-set-bake-settings description: Tune NavMesh bake settings. Agent radius / height / max-slope / step-height belong to a NavMesh agent type (in project NavMesh settings) and apply to every surface baking for that type. The voxel size is a per-surface override; pass `gameObjectRef` (a NavMeshSurface) with `voxelSize` to set it. metadata: generated-by: mcp-plugin-dotnet --- # Navigation / Set Bake Settings Configure the parameters that control how a NavMesh is voxelized and baked. Agent radius / height / max-slope / step-height are stored on the **agent type** (id `agentTypeId`, default 0 = Humanoid) in the project's NavMesh settings, so they affect all surfaces baking for that type. The **voxel size** is a per-`NavMeshSurface` override. ## Inputs - `agentTypeId` — the NavMesh agent type to edit (default 0 = Humanoid). - `agentRadius` — optional agent radius (meters). - `agentHeight` — optional agent height (meters). - `maxSlope` — optional maximum walkable slope (degrees, 0–60). - `stepHeight` — optional maximum step / climb height (meters). - `gameObjectRef` — optional NavMeshSurface GameObject whose voxel-size override to set. - `voxelSize` — optional voxel size for that surface (only applied when `gameObjectRef` is provided; sets `overrideVoxelSize = true`). ## Behavior Edits the agent type's bake settings via the `NavMeshProjectSettings` serialized object (only the provided values change), and optionally enables and sets the surface voxel-size override. Marks dirty and repaints. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool navigation-set-bake-settings --input '{ "agentTypeId": 0, "agentRadius": "string_value", "agentHeight": "string_value", "maxSlope": "string_value", "stepHeight": "string_value", "gameObjectRef": "string_value", "voxelSize": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool navigation-set-bake-settings --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool navigation-set-bake-settings --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `agentTypeId` | `integer` | No | NavMesh agent-type id to edit (0 = Humanoid by default). | | `agentRadius` | `any` | No | Agent radius in meters. | | `agentHeight` | `any` | No | Agent height in meters. | | `maxSlope` | `any` | No | Maximum walkable slope in degrees (0-60). | | `stepHeight` | `any` | No | Maximum step / climb height in meters. | | `gameObjectRef` | `any` | No | Optional NavMeshSurface GameObject whose voxel-size override to set. | | `voxelSize` | `any` | No | Voxel size for the surface (applied only when gameObjectRef is provided). | ### Input JSON Schema ```json { "type": "object", "properties": { "agentTypeId": { "type": "integer" }, "agentRadius": { "$ref": "#/$defs/System.Single" }, "agentHeight": { "$ref": "#/$defs/System.Single" }, "maxSlope": { "$ref": "#/$defs/System.Single" }, "stepHeight": { "$ref": "#/$defs/System.Single" }, "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "voxelSize": { "$ref": "#/$defs/System.Single" } }, "$defs": { "System.Single": { "type": "number" }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } } } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-SetBakeSettingsResponse" } }, "$defs": { "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Navigation-SetBakeSettingsResponse": { "type": "object", "properties": { "agentTypeId": { "type": "integer", "description": "The edited agent-type id." }, "agentSettingsApplied": { "type": "boolean", "description": "Whether agent-type bake settings were applied." }, "agentRadius": { "type": "number", "description": "Resolved agent radius after the edit." }, "agentHeight": { "type": "number", "description": "Resolved agent height after the edit." }, "maxSlope": { "type": "number", "description": "Resolved maximum slope after the edit." }, "stepHeight": { "type": "number", "description": "Resolved step / climb height after the edit." }, "surfaceRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the surface whose voxel size was set, if any." }, "voxelSizeApplied": { "type": "boolean", "description": "Whether the surface voxel size override was applied." }, "voxelSize": { "type": "number", "description": "Resolved voxel size for the surface, if set." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "agentTypeId", "agentSettingsApplied", "agentRadius", "agentHeight", "maxSlope", "stepHeight", "voxelSizeApplied", "voxelSize", "success" ] } }, "required": [ "result" ] } ```