--- name: rql-schema description: List RQL sources and the component types present in the loaded scenes; pass a type name for its members. metadata: generated-by: mcp-plugin-dotnet --- # RQL / Schema Without a type: RQL sources, asset functions, and the component types present in the loaded scenes (with counts), plus GameObject and Transform members. With a type name (e.g. "Light", "Enemy", "Vector3"): that type's members (name type; ro = read-only) and methods. Use it before querying an unfamiliar component. ## How to Call ```bash unity-mcp-cli run-tool rql-schema --input '{ "type": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool rql-schema --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool rql-schema --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `type` | `string` | No | Optional type name, e.g. "Light", "Rigidbody", "Enemy", "Vector3" | ### Input JSON Schema ```json { "type": "object", "properties": { "type": { "type": "string" } } } ``` ## Output This tool does not return structured output.