--- name: splines-evaluate description: Evaluate a spline at normalized parameter `t` in [0,1], returning the local-space and world-space position, the tangent (direction of travel), and the up vector. Read-only. metadata: generated-by: mcp-plugin-dotnet --- # Splines / Evaluate Sample a spline at a point along its length. `t` is normalized: 0 is the first knot, 1 is the last knot (or the loop point for a closed spline). ## Inputs - `gameObjectRef` — the GameObject hosting the `SplineContainer` (required). - `t` — normalized parameter in [0,1] (default 0.5). Values outside are clamped. - `splineIndex` — which spline in the container (default 0). ## Behavior Evaluates local position / tangent / up via `Spline.Evaluate`, transforms the position into world space using the container's transform, and returns all of them. The spline must have at least 2 knots. Read-only. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool splines-evaluate --input '{ "gameObjectRef": "string_value", "t": 0, "splineIndex": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool splines-evaluate --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool splines-evaluate --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the SplineContainer component. | | `t` | `number` | No | Normalized parameter along the spline in [0,1] (clamped). Default 0.5. | | `splineIndex` | `integer` | No | Index of the spline inside the container (default 0). | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "t": { "type": "number" }, "splineIndex": { "type": "integer" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-EvaluateResponse" } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "UnityEngine.Vector3": { "type": "object", "properties": { "x": { "type": "number" }, "y": { "type": "number" }, "z": { "type": "number" } }, "required": [ "x", "y", "z" ], "additionalProperties": false }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Splines-EvaluateResponse": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the SplineContainer GameObject." }, "containerRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the SplineContainer component." }, "splineIndex": { "type": "integer", "description": "Index of the evaluated spline in the container." }, "t": { "type": "number", "description": "Normalized parameter actually evaluated (after clamping)." }, "localPosition": { "$ref": "#/$defs/UnityEngine.Vector3", "description": "Local-space position at t." }, "worldPosition": { "$ref": "#/$defs/UnityEngine.Vector3", "description": "World-space position at t." }, "tangent": { "$ref": "#/$defs/UnityEngine.Vector3", "description": "Tangent (direction of travel) at t." }, "up": { "$ref": "#/$defs/UnityEngine.Vector3", "description": "Up vector at t." } }, "required": [ "splineIndex", "t", "localPosition", "worldPosition", "tangent", "up" ] } }, "required": [ "result" ] } ```