--- name: tilemap-box-fill description: Fill a rectangular region of a Tilemap with a single TileBase asset using Tilemap.BoxFill. The region is defined by an inclusive min and max cell coordinate. metadata: generated-by: mcp-plugin-dotnet --- # Tilemap / Box Fill Fill a rectangular block of cells of a `Tilemap` with one tile via `Tilemap.BoxFill`. ## Inputs - `gameObjectRef` — the GameObject hosting the `Tilemap` (required). - `minX`, `minY` — inclusive minimum cell coordinate. - `maxX`, `maxY` — inclusive maximum cell coordinate. - `z` — cell Z coordinate (default 0). - `tileAssetPath` — `Assets/`-rooted path to the `TileBase` asset to fill with (required). ## Behavior Loads the tile, calls `Tilemap.BoxFill(start, tile, minX, minY, maxX, maxY)`, marks the scene dirty, and repaints. Returns the filled cell count. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool tilemap-box-fill --input '{ "gameObjectRef": "string_value", "tileAssetPath": "string_value", "minX": 0, "minY": 0, "maxX": 0, "maxY": 0, "z": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool tilemap-box-fill --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool tilemap-box-fill --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the Tilemap component. | | `tileAssetPath` | `string` | Yes | Assets/-rooted path to the TileBase asset to fill the region with. | | `minX` | `integer` | Yes | Inclusive minimum cell X coordinate. | | `minY` | `integer` | Yes | Inclusive minimum cell Y coordinate. | | `maxX` | `integer` | Yes | Inclusive maximum cell X coordinate. | | `maxY` | `integer` | Yes | Inclusive maximum cell Y coordinate. | | `z` | `integer` | No | Cell Z coordinate (default 0). | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "tileAssetPath": { "type": "string" }, "minX": { "type": "integer" }, "minY": { "type": "integer" }, "maxX": { "type": "integer" }, "maxY": { "type": "integer" }, "z": { "type": "integer" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "gameObjectRef", "tileAssetPath", "minX", "minY", "maxX", "maxY" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-BoxFillResponse" } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-BoxFillResponse": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the Tilemap GameObject." }, "tilemapRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the Tilemap component." }, "minX": { "type": "integer", "description": "Resolved minimum X." }, "minY": { "type": "integer", "description": "Resolved minimum Y." }, "maxX": { "type": "integer", "description": "Resolved maximum X." }, "maxY": { "type": "integer", "description": "Resolved maximum Y." }, "cellZ": { "type": "integer", "description": "Cell Z coordinate." }, "filledCount": { "type": "integer", "description": "Number of cells filled." }, "tileAssetPath": { "type": "string", "description": "Path of the tile asset used." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "minX", "minY", "maxX", "maxY", "cellZ", "filledCount", "success" ] } }, "required": [ "result" ] } ```