--- name: timeline-track-bind description: Bind a scene object to a Timeline output track via a `PlayableDirector` generic binding — e.g. point an AnimationTrack at an `Animator`, or an ActivationTrack at a GameObject. The director must already play the timeline that owns the track. metadata: generated-by: mcp-plugin-dotnet --- # Timeline / Bind Track Set the scene-object binding for a specific output track on a `PlayableDirector`. The director's `playableAsset` must be the `TimelineAsset` that owns the track. For an `AnimationTrack` the binding is typically an `Animator`; for an `ActivationTrack`/`AudioTrack` it is the GameObject / AudioSource that the track drives. ## Inputs - `directorRef` — GameObject hosting the `PlayableDirector` that plays the timeline (required). - `trackName` / `trackIndex` — which output track to bind (name wins; index default 0). - `targetRef` — the scene GameObject to bind to the track. When the track expects a `Component` (e.g. Animator/AudioSource), the matching component on this GameObject is used; otherwise the GameObject itself is bound. - `clearBinding` — when true, clears the binding instead of setting it (ignored if `targetRef` is given). ## Behavior Resolves the director and its timeline, finds the track, computes the binding object (component when the track output type is a Component, else the GameObject), calls `SetGenericBinding`, marks the scene dirty, and returns the bound object's name. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool timeline-track-bind --input '{ "directorRef": "string_value", "trackName": "string_value", "trackIndex": 0, "targetRef": "string_value", "clearBinding": false }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool timeline-track-bind --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool timeline-track-bind --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `directorRef` | `string` | Yes | Reference to the GameObject hosting the PlayableDirector that plays the timeline. RQL: GameObjectRef | | `trackName` | `string` | No | Name of the output track to bind. Takes precedence over trackIndex. | | `trackIndex` | `integer` | No | Zero-based root-track index, used when trackName is null/empty. | | `targetRef` | `string` | No | Scene GameObject to bind to the track (its matching component is used when the track expects one). RQL: GameObjectRef | | `clearBinding` | `boolean` | No | If true, clears the track binding (ignored when targetRef is provided). | ### Input JSON Schema ```json { "type": "object", "properties": { "directorRef": { "type": "string" }, "trackName": { "type": "string" }, "trackIndex": { "type": "integer" }, "targetRef": { "type": "string" }, "clearBinding": { "type": "boolean" } }, "required": [ "directorRef" ] } ``` ## Output This tool does not return structured output.