--- name: animation-get-data description: Inspect a Unity `AnimationClip` asset — name, length, frame rate, wrap mode, looping/legacy/humanMotion flags, local bounds, and the full set of float curves, object-reference curves, and events. Pair with 'animation-modify' to write changes back. metadata: generated-by: mcp-plugin-dotnet --- # Animation / Get Data Inspect a Unity `AnimationClip` asset. Returns the high-level clip metadata plus the complete set of float curve bindings, object-reference curve bindings, and animation events. Pair with 'animation-modify' to write changes back. ## Inputs - `animRef` — reference to the `AnimationClip` asset (path must start with `Assets/` and end with `.anim`). ## Returned fields - `name`, `length`, `frameRate`, `wrapMode`, `isLooping`, `hasGenericRootTransform`, `hasMotionCurves`, `hasMotionFloatCurves`, `hasRootCurves`, `humanMotion`, `legacy`, `localBounds`, `empty`. - `curveBindings` — float curve bindings (`path`, `propertyName`, `type`, `isPPtrCurve`, `isDiscreteCurve`, `keyframeCount`). - `objectReferenceBindings` — object-reference curve bindings (same shape as `curveBindings`). - `events` — animation events (`time`, `functionName`, `intParameter`, `floatParameter`, `stringParameter`). ## How to Call ```bash unity-mcp-cli run-tool animation-get-data --input '{ "animRef": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool animation-get-data --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool animation-get-data --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `animRef` | `string` | Yes | Reference to the animation asset. The path should start with 'Assets/' and end with '.anim'. RQL: AssetObjectRef | ### Input JSON Schema ```json { "type": "object", "properties": { "animRef": { "type": "string" } }, "required": [ "animRef" ] } ``` ## Output This tool does not return structured output.