--- name: cinemachine-add-extension description: Add a `CinemachineExtension`-derived component (e.g. `CinemachineDeoccluder`, `CinemachineConfiner3D`, `CinemachineFollowZoom`, `CinemachineRecomposer`) to a `CinemachineCamera` GameObject, resolved by type name. The type is validated to derive from `CinemachineExtension`. metadata: generated-by: mcp-plugin-dotnet --- # Cinemachine / Add Extension Add a Cinemachine extension component to a `CinemachineCamera` GameObject. Extensions augment the camera pipeline (collision avoidance, framing, post-processing, etc.). ## Inputs - `gameObjectRef` — the GameObject hosting the `CinemachineCamera` (required). - `extensionTypeName` — the extension type name. A full name like `Unity.Cinemachine.CinemachineDeoccluder` is preferred; a bare class name like `CinemachineDeoccluder` is also resolved against the `Unity.Cinemachine` namespace as a fallback. ## Behavior Resolves the type, verifies it derives from `Unity.Cinemachine.CinemachineExtension`, adds it to the GameObject, marks the scene dirty, and repaints. Throws if the type cannot be resolved or is not an extension. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool cinemachine-add-extension --input '{ "gameObjectRef": "string_value", "extensionTypeName": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool cinemachine-add-extension --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool cinemachine-add-extension --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the CinemachineCamera component. | | `extensionTypeName` | `string` | Yes | Extension type name, e.g. 'Unity.Cinemachine.CinemachineDeoccluder' or 'CinemachineDeoccluder'. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "extensionTypeName": { "type": "string" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "gameObjectRef", "extensionTypeName" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-AddExtensionResponse" } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Cinemachine-AddExtensionResponse": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the CinemachineCamera GameObject." }, "cameraRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the CinemachineCamera component." }, "extensionRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the added extension component." }, "extensionTypeName": { "type": "string", "description": "Full type name of the added extension." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "success" ] } }, "required": [ "result" ] } ```