--- name: inputsystem-binding-composite-add description: Add a composite Binding (e.g. `2DVector` / WASD, `1DAxis`) with its named parts to an Action in a `.inputactions` asset, then save it. metadata: generated-by: mcp-plugin-dotnet --- # InputSystem / Add Composite Binding Add a composite `InputBinding` to an `InputAction`. A composite synthesizes a value (e.g. a `Vector2`) from several part bindings. The classic example is a `2DVector` (WASD) composite with `up`/`down`/`left`/`right` parts; a `1DAxis` composite has `negative`/`positive` parts. ## Inputs - `assetPath` — required. Path to the existing `.inputactions` asset. - `mapName` / `actionName` — required. The Action that receives the composite. - `composite` — composite type, e.g. `2DVector`, `1DAxis`, `Axis`, `Dpad` (default `2DVector`). - `parts` — required. One or more `{ name, path }` entries (e.g. `up` → `/w`). - `interactions` / `processors` — optional, applied to the composite root. ## Behavior Loads the asset, resolves the Action, adds the composite via `AddCompositeBinding` and chains each part via `.With(name, path)`, saves and re-imports the asset. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool inputsystem-binding-composite-add --input '{ "assetPath": "string_value", "mapName": "string_value", "actionName": "string_value", "parts": "string_value", "composite": "string_value", "interactions": "string_value", "processors": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool inputsystem-binding-composite-add --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool inputsystem-binding-composite-add --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `assetPath` | `string` | Yes | 'Assets/'-rooted path to the existing '.inputactions' asset. | | `mapName` | `string` | Yes | Name of the ActionMap containing the Action. | | `actionName` | `string` | Yes | Name of the Action to add the composite to. | | `parts` | `string` | Yes | Composite parts: each entry has a 'name' (e.g. 'up') and a control 'path' (e.g. '/w'). RQL: [CompositePart] | | `composite` | `string` | No | Composite type, e.g. '2DVector' (default), '1DAxis', 'Axis', 'Dpad'. | | `interactions` | `string` | No | Optional interactions applied to the composite root. | | `processors` | `string` | No | Optional processors applied to the composite root. | ### Input JSON Schema ```json { "type": "object", "properties": { "assetPath": { "type": "string" }, "mapName": { "type": "string" }, "actionName": { "type": "string" }, "parts": { "type": "string" }, "composite": { "type": "string" }, "interactions": { "type": "string" }, "processors": { "type": "string" } }, "required": [ "assetPath", "mapName", "actionName", "parts" ] } ``` ## Output This tool does not return structured output.