--- name: timeline-track-add description: Add a track to a `TimelineAsset`. `trackType` accepts a kind keyword (Animation, Activation, Audio, Signal, Control, Playable, Group) or a full TrackAsset type name. Optionally nest the new track under an existing GroupTrack. metadata: generated-by: mcp-plugin-dotnet --- # Timeline / Add Track Add a new track to a `TimelineAsset`. Tracks are the lanes a timeline plays: an `AnimationTrack` drives an Animator, an `ActivationTrack` toggles a GameObject active, an `AudioTrack` plays clips, a `SignalTrack` emits signals, a `ControlTrack` drives nested directors/particles, and a `GroupTrack` organizes other tracks. ## Inputs - `assetPath` — required path to the `.playable` TimelineAsset. - `trackType` — required kind keyword or full TrackAsset type name. - `trackName` — optional display name for the new track. - `parentGroupName` — optional name of an existing GroupTrack to nest the new track under. ## Behavior Resolves the track type, creates the track via `TimelineAsset.CreateTrack`, parents it under the named group when provided, saves the asset, and returns the new track's name, type and root index. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool timeline-track-add --input '{ "assetPath": "string_value", "trackType": "string_value", "trackName": "string_value", "parentGroupName": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool timeline-track-add --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool timeline-track-add --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `assetPath` | `string` | Yes | Assets-rooted path to the TimelineAsset (.playable). | | `trackType` | `string` | Yes | Track kind keyword (Animation/Activation/Audio/Signal/Control/Playable/Group) or full TrackAsset type name. | | `trackName` | `string` | No | Optional display name for the new track. | | `parentGroupName` | `string` | No | Optional name of an existing GroupTrack to nest the new track under. | ### Input JSON Schema ```json { "type": "object", "properties": { "assetPath": { "type": "string" }, "trackType": { "type": "string" }, "trackName": { "type": "string" }, "parentGroupName": { "type": "string" } }, "required": [ "assetPath", "trackType" ] } ``` ## Output This tool does not return structured output.