using UnityEngine; public class MutantHealth : MonoBehaviour { public float maxHealth = 50f; private float currentHealth; public bool IsDead => currentHealth <= 0; public float CurrentHealth => currentHealth; private BlindMutantAI mutantAI; void Awake() { currentHealth = maxHealth; mutantAI = GetComponent(); } public void TakeDamage(float damage, Transform attacker = null) { if (IsDead) return; currentHealth -= damage; Debug.Log($"Мутант получил урон: {damage}! Осталось: {currentHealth}"); if (mutantAI != null && attacker != null) { mutantAI.OnDamagedByPlayer(attacker); } if (currentHealth <= 0) { Debug.Log("МУТАНТ УМЕР!"); Destroy(gameObject); } } }