--- name: probuilder-bridge description: Create a single new face that bridges two existing edges of a `ProBuilderMesh`. Useful for connecting separate parts of geometry or filling gaps. Pair with 'probuilder-get-mesh-info' to discover valid edges. metadata: generated-by: mcp-plugin-dotnet --- # Bridge two edges in a ProBuilder mesh Create a single new face that bridges two existing edges of a `ProBuilderMesh`. Useful for connecting separate parts of geometry or filling gaps between disjoint sections. Pair with 'probuilder-get-mesh-info' to discover valid edges first. ## Inputs - `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component. - `edgeA` — first edge as `[vertexA, vertexB]`. - `edgeB` — second edge as `[vertexA, vertexB]`. - `allowNonManifold` — when `true`, permits the bridge to share an edge with more than two faces. Defaults to `false`. ## Example `edgeA=[0,1]`, `edgeB=[4,5]` creates a quad face between the two edges. ## Behavior The mesh is rebuilt (`ToMesh` → `Refresh`), dirty-flagged, and the Editor repaints. Returns the index of the new face, before/after face counts, and post-op vertex/edge counts. Throws when the bridge cannot be formed (e.g., edges already connected or non-manifold check blocked it). The whole call runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool probuilder-bridge --input '{ "gameObjectRef": "string_value", "edgeA": "string_value", "edgeB": "string_value", "allowNonManifold": false }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool probuilder-bridge --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool probuilder-bridge --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject with a ProBuilderMesh component. | | `edgeA` | `any` | Yes | First edge as [vertexA, vertexB]. | | `edgeB` | `any` | Yes | Second edge as [vertexA, vertexB]. | | `allowNonManifold` | `boolean` | No | If true, allows creation of non-manifold geometry (edges shared by more than 2 faces). | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "edgeA": { "$ref": "#/$defs/System.Int32-1" }, "edgeB": { "$ref": "#/$defs/System.Int32-1" }, "allowNonManifold": { "type": "boolean" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Int32-1": { "type": "array", "items": { "type": "integer" } } }, "required": [ "gameObjectRef", "edgeA", "edgeB" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BridgeResponse" } }, "$defs": { "System.Int32-1": { "type": "array", "items": { "type": "integer" } }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BridgeResponse": { "type": "object", "properties": { "edgeA": { "$ref": "#/$defs/System.Int32-1" }, "edgeB": { "$ref": "#/$defs/System.Int32-1" }, "newFaceIndex": { "type": "integer" }, "allowNonManifold": { "type": "boolean" }, "faceCountBefore": { "type": "integer" }, "faceCountAfter": { "type": "integer" }, "facesAdded": { "type": "integer" }, "totalVertexCount": { "type": "integer" }, "totalEdgeCount": { "type": "integer" } }, "required": [ "newFaceIndex", "allowNonManifold", "faceCountBefore", "faceCountAfter", "facesAdded", "totalVertexCount", "totalEdgeCount" ] } }, "required": [ "result" ] } ```