--- name: editor-session-quit description: Save and quit an editor that a CLI session started (`unity-mcp-cli exec`, `open --headless`). Needs the session lease nonce; an editor the user opened is never closed. Used by `unity-mcp-cli close`. metadata: generated-by: mcp-plugin-dotnet --- # Editor Session / Quit Save and quit an editor that a CLI session started. ## Inputs - `nonce` — the `nonce` of the project's session lease (`.ai-game-dev/session.json`), which the CLI also passed to the editor as `AIGD_SESSION_NONCE`. ## Behavior Refuses unless this editor was started by a CLI session (`AIGD_SESSION_OWNER=cli`) with the same nonce. Otherwise answers right away, then saves changed scenes that have a file and changed assets and exits — as the idle shutdown does. Unlike the OS polite-quit signal it also reaches a headless (`-batchmode`) editor. Prefer `unity-mcp-cli close --owned-only` over calling it directly. ## How to Call ```bash unity-mcp-cli run-system-tool editor-session-quit --input '{ "nonce": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-system-tool editor-session-quit --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-system-tool editor-session-quit --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `nonce` | `string` | Yes | The nonce of the project's CLI session lease (.ai-game-dev/session.json). | ### Input JSON Schema ```json { "type": "object", "properties": { "nonce": { "type": "string" } }, "required": [ "nonce" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "type": "string" } }, "required": [ "result" ] } ```