--- name: inputsystem-actionmap-add description: Add a new ActionMap to an existing `.inputactions` InputActionAsset and save it. metadata: generated-by: mcp-plugin-dotnet --- # InputSystem / Add ActionMap Add a new `InputActionMap` to an InputActionAsset. An ActionMap groups related Actions (e.g. a 'Player' map and a 'UI' map). ## Inputs - `assetPath` — required. Path to the existing `.inputactions` asset. - `mapName` — required. Name of the new ActionMap. Must be unique within the asset. ## Behavior Loads the asset, adds the ActionMap (failing if a map of that name already exists), saves the asset back to disk, and re-imports it. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool inputsystem-actionmap-add --input '{ "assetPath": "string_value", "mapName": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool inputsystem-actionmap-add --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool inputsystem-actionmap-add --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `assetPath` | `string` | Yes | 'Assets/'-rooted path to the existing '.inputactions' asset. | | `mapName` | `string` | Yes | Name of the new ActionMap (unique within the asset). | ### Input JSON Schema ```json { "type": "object", "properties": { "assetPath": { "type": "string" }, "mapName": { "type": "string" } }, "required": [ "assetPath", "mapName" ] } ``` ## Output This tool does not return structured output.