--- name: particle-system-modify description: Modify a `UnityEngine.ParticleSystem` component on a GameObject. Pass `SerializedMember` payloads only for the modules you want to change; everything else is left alone. Use 'particle-system-get' first to inspect the current structure. metadata: generated-by: mcp-plugin-dotnet --- # ParticleSystem / Modify Modify a `UnityEngine.ParticleSystem` component on a GameObject. Pass `SerializedMember` payloads only for the modules you want to change; omitted modules are left untouched. Use 'particle-system-get' first to inspect the current structure so the diff is targeted. ## Inputs - `gameObjectRef` — the GameObject hosting the `ParticleSystem` component (required). - `componentRef` — optional. Resolves a specific `ParticleSystem` when the GameObject has more than one; otherwise the first `ParticleSystem` found is used. - `main`, `emission`, `shape`, `velocityOverLifetime`, `limitVelocityOverLifetime`, `inheritVelocity`, `lifetimeByEmitterSpeed`, `forceOverLifetime`, `colorOverLifetime`, `colorBySpeed`, `sizeOverLifetime`, `sizeBySpeed`, `rotationOverLifetime`, `rotationBySpeed`, `externalForces`, `noise`, `collision`, `trigger`, `subEmitters`, `textureSheetAnimation`, `lights`, `trails`, `customData`, `renderer` — optional `SerializedMember` payloads per module. Include only the properties you want to change. ## Behavior Each non-null module is applied via `Reflector.TryModify` and logged with a `[ModuleName]` prefix in the response's `logs` array. The `renderer` payload targets the sibling `UnityEngine.ParticleSystemRenderer` component on the same GameObject; if absent, the call logs the miss instead of throwing. When at least one module was modified, the GameObject and the `ParticleSystem` are marked dirty so the change persists. The whole call runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool particle-system-modify --input '{ "gameObjectRef": "string_value", "componentRef": "string_value", "main": "string_value", "emission": "string_value", "shape": "string_value", "velocityOverLifetime": "string_value", "limitVelocityOverLifetime": "string_value", "inheritVelocity": "string_value", "lifetimeByEmitterSpeed": "string_value", "forceOverLifetime": "string_value", "colorOverLifetime": "string_value", "colorBySpeed": "string_value", "sizeOverLifetime": "string_value", "sizeBySpeed": "string_value", "rotationOverLifetime": "string_value", "rotationBySpeed": "string_value", "externalForces": "string_value", "noise": "string_value", "collision": "string_value", "trigger": "string_value", "subEmitters": "string_value", "textureSheetAnimation": "string_value", "lights": "string_value", "trails": "string_value", "customData": "string_value", "renderer": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool particle-system-modify --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool particle-system-modify --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the ParticleSystem component. | | `componentRef` | `any` | No | Optional reference to a specific ParticleSystem component if the GameObject has multiple. If not provided, uses the first ParticleSystem found. | | `main` | `any` | No | Main module data to apply. Only include properties you want to change. | | `emission` | `any` | No | Emission module data to apply. Only include properties you want to change. | | `shape` | `any` | No | Shape module data to apply. Only include properties you want to change. | | `velocityOverLifetime` | `any` | No | Velocity over Lifetime module data to apply. Only include properties you want to change. | | `limitVelocityOverLifetime` | `any` | No | Limit Velocity over Lifetime module data to apply. Only include properties you want to change. | | `inheritVelocity` | `any` | No | Inherit Velocity module data to apply. Only include properties you want to change. | | `lifetimeByEmitterSpeed` | `any` | No | Lifetime by Emitter Speed module data to apply. Only include properties you want to change. | | `forceOverLifetime` | `any` | No | Force over Lifetime module data to apply. Only include properties you want to change. | | `colorOverLifetime` | `any` | No | Color over Lifetime module data to apply. Only include properties you want to change. | | `colorBySpeed` | `any` | No | Color by Speed module data to apply. Only include properties you want to change. | | `sizeOverLifetime` | `any` | No | Size over Lifetime module data to apply. Only include properties you want to change. | | `sizeBySpeed` | `any` | No | Size by Speed module data to apply. Only include properties you want to change. | | `rotationOverLifetime` | `any` | No | Rotation over Lifetime module data to apply. Only include properties you want to change. | | `rotationBySpeed` | `any` | No | Rotation by Speed module data to apply. Only include properties you want to change. | | `externalForces` | `any` | No | External Forces module data to apply. Only include properties you want to change. | | `noise` | `any` | No | Noise module data to apply. Only include properties you want to change. | | `collision` | `any` | No | Collision module data to apply. Only include properties you want to change. | | `trigger` | `any` | No | Trigger module data to apply. Only include properties you want to change. | | `subEmitters` | `any` | No | Sub Emitters module data to apply. Only include properties you want to change. | | `textureSheetAnimation` | `any` | No | Texture Sheet Animation module data to apply. Only include properties you want to change. | | `lights` | `any` | No | Lights module data to apply. Only include properties you want to change. | | `trails` | `any` | No | Trails module data to apply. Only include properties you want to change. | | `customData` | `any` | No | Custom Data module data to apply. Only include properties you want to change. | | `renderer` | `any` | No | Renderer module data to apply. Only include properties you want to change. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "componentRef": { "$ref": "#/$defs/AIGD.ComponentRef" }, "main": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "emission": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "shape": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "velocityOverLifetime": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "limitVelocityOverLifetime": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "inheritVelocity": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "lifetimeByEmitterSpeed": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "forceOverLifetime": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "colorOverLifetime": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "colorBySpeed": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "sizeOverLifetime": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "sizeBySpeed": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "rotationOverLifetime": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "rotationBySpeed": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "externalForces": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "noise": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "collision": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "trigger": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "subEmitters": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "textureSheetAnimation": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "lights": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "trails": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "customData": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" }, "renderer": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" } }, "com.IvanMurzak.ReflectorNet.Model.SerializedMember": { "type": "object", "properties": { "typeName": { "type": "string", "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc." }, "name": { "type": "string", "description": "Object name." }, "value": { "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json." }, "fields": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "Nested field value." }, "description": "Fields of the object, serialized as a list of 'SerializedMember'." }, "props": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "Nested property value." }, "description": "Properties of the object, serialized as a list of 'SerializedMember'." } }, "required": [ "typeName" ], "additionalProperties": false } }, "required": [ "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.ParticleSystem.Editor.ModifyParticleSystemResponse", "description": "Response containing the result of modifying a ParticleSystem." } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "System.String-1": { "type": "array", "items": { "type": "string" } }, "com.IvanMurzak.Unity.MCP.ParticleSystem.Editor.ModifyParticleSystemResponse": { "type": "object", "properties": { "success": { "type": "boolean", "description": "Whether the modification was successful." }, "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the GameObject containing the ParticleSystem component." }, "componentRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the modified ParticleSystem component." }, "componentIndex": { "type": "integer", "description": "Index of the ParticleSystem component in the GameObject's component list." }, "logs": { "$ref": "#/$defs/System.String-1", "description": "Log of modifications made and any warnings/errors encountered." } }, "required": [ "success", "componentIndex" ], "description": "Response containing the result of modifying a ParticleSystem." } }, "required": [ "result" ] } ```