--- name: probuilder-bevel description: Bevel (chamfer) selected edges of a `ProBuilderMesh`, replacing each sharp edge with an angled face. Identify edges by their `[vertexA, vertexB]` index pairs — use 'probuilder-get-mesh-info' to discover them. `amount` is clamped to (0, 1). metadata: generated-by: mcp-plugin-dotnet --- # Bevel ProBuilder edges Bevel (chamfer) selected edges of a `ProBuilderMesh`, replacing each sharp edge with an angled face for a smoother appearance. Use 'probuilder-get-mesh-info' first to discover edges by their vertex pairs. ## Inputs - `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component. - `edges` — array of edge definitions; each edge is `[vertexA, vertexB]`. Example: `[[0,1], [2,3]]` bevels two edges. - `amount` — bevel strength in the range (0, 1). `0.001` is barely visible, `0.999` reaches face center. Recommended `0.05`–`0.2`. Internally clamped. ## Behavior Vertex indices are validated against `vertexCount`. After `BevelEdges` runs, the mesh is rebuilt (`ToMesh` → `Refresh`), the `ProBuilderMesh` and GameObject are marked dirty, and Editor windows repaint. Returns the number of edges processed, the clamped amount, and post-op face/vertex/edge counts. The whole call runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool probuilder-bevel --input '{ "gameObjectRef": "string_value", "edges": [], "amount": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool probuilder-bevel --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool probuilder-bevel --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `string` | Yes | Reference to the GameObject with a ProBuilderMesh component. RQL: GameObjectRef | | `edges` | `array` | Yes | Array of edge definitions. Each edge is defined by two vertex indices [vertexA, vertexB]. Example: [[0,1], [2,3]] bevels edges from vertex 0 to 1 and from vertex 2 to 3. | | `amount` | `number` | No | Bevel amount from 0 (no bevel) to 1 (maximum bevel reaching face center). Recommended values: 0.05 to 0.2. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "type": "string" }, "edges": { "type": "array", "items": { "type": "array", "items": { "type": "integer" } } }, "amount": { "type": "number" } }, "required": [ "gameObjectRef", "edges" ] } ``` ## Output This tool does not return structured output.