--- name: terrain-add-layer description: Add a `TerrainLayer` to a `Terrain`. Provide either the asset path of an existing `.terrainlayer` asset, or a texture asset path to build a new TerrainLayer from. Returns the index of the added layer. metadata: generated-by: mcp-plugin-dotnet --- # Terrain / Add Layer Append a `TerrainLayer` to a `Terrain`'s `TerrainData.terrainLayers`. ## Inputs - `gameObjectRef` — the GameObject hosting the `Terrain` (required). - `terrainLayerAssetPath` — optional project path to an existing `.terrainlayer` asset to add. - `diffuseTextureAssetPath` — optional project path to a `Texture2D`. When `terrainLayerAssetPath` is omitted, a new `TerrainLayer` is created in-memory with this diffuse texture and added. - `tileSizeX` / `tileSizeY` — tile size (world units) for a newly-created layer (default 15,15). ## Behavior Loads or creates the `TerrainLayer`, appends it to `TerrainData.terrainLayers`, marks the asset + scene dirty, repaints, and returns the new layer index. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool terrain-add-layer --input '{ "gameObjectRef": "string_value", "terrainLayerAssetPath": "string_value", "diffuseTextureAssetPath": "string_value", "tileSizeX": 0, "tileSizeY": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool terrain-add-layer --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool terrain-add-layer --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the Terrain component. | | `terrainLayerAssetPath` | `string` | No | Optional project path to an existing .terrainlayer asset to add. | | `diffuseTextureAssetPath` | `string` | No | Optional project path to a Texture2D used to build a new TerrainLayer (when no asset path is given). | | `tileSizeX` | `number` | No | Tile size X (world units) for a newly-created layer. | | `tileSizeY` | `number` | No | Tile size Y (world units) for a newly-created layer. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "terrainLayerAssetPath": { "type": "string" }, "diffuseTextureAssetPath": { "type": "string" }, "tileSizeX": { "type": "number" }, "tileSizeY": { "type": "number" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainAddLayerResponse" } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Terrain-TerrainAddLayerResponse": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the Terrain GameObject." }, "terrainRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the Terrain component." }, "layerIndex": { "type": "integer", "description": "Index of the added TerrainLayer." }, "layerCount": { "type": "integer", "description": "Total number of TerrainLayers after the add." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "layerIndex", "layerCount", "success" ] } }, "required": [ "result" ] } ```