--- name: tilemap-create-rule-tile description: Create a UnityEngine.RuleTile asset (from the 2D Tilemap Extras package) at an Assets/-rooted path, with an optional default Sprite. RuleTiles auto-pick sprites based on neighbour rules — paint them like any tile and add rules afterward via the Inspector or 'tilemap-modify'. metadata: generated-by: mcp-plugin-dotnet --- # Tilemap / Create Rule Tile Create a `RuleTile` ScriptableObject asset (provided by `com.unity.2d.tilemap.extras`). ## Inputs - `assetPath` — `Assets/`-rooted path ending in `.asset` for the new RuleTile. - `defaultSpriteAssetPath` — optional `Assets/`-rooted path to a `Sprite` used as the RuleTile's default sprite (shown when no rule matches). ## Behavior Creates the intermediate folders, instantiates a `RuleTile`, assigns the default sprite when supplied, writes the asset via `AssetDatabase.CreateAsset`, saves + refreshes, and returns the asset path. Neighbour rules can then be authored via `tilemap-modify` or the Inspector. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool tilemap-create-rule-tile --input '{ "assetPath": "string_value", "defaultSpriteAssetPath": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool tilemap-create-rule-tile --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool tilemap-create-rule-tile --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `assetPath` | `string` | Yes | Assets/-rooted path ending in '.asset' for the new RuleTile asset. | | `defaultSpriteAssetPath` | `string` | No | Optional Assets/-rooted path to a Sprite used as the RuleTile default sprite. | ### Input JSON Schema ```json { "type": "object", "properties": { "assetPath": { "type": "string" }, "defaultSpriteAssetPath": { "type": "string" } }, "required": [ "assetPath" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateRuleTileResponse" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateRuleTileResponse": { "type": "object", "properties": { "assetPath": { "type": "string", "description": "Path of the created RuleTile asset." }, "defaultSpriteAssetPath": { "type": "string", "description": "Path of the assigned default Sprite, or null." }, "ruleCount": { "type": "integer", "description": "Number of tiling rules (0 for a fresh RuleTile)." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "ruleCount", "success" ] } }, "required": [ "result" ] } ```