--- name: tilemap-create description: Create a Grid GameObject with a child Tilemap + TilemapRenderer in the active scene. Optionally parent the Grid under an existing GameObject and name the tilemap. Returns the new tilemap GameObject reference and its instanceId. metadata: generated-by: mcp-plugin-dotnet --- # Tilemap / Create Grid + Tilemap Create the standard 2D tilemap hierarchy: a `Grid` GameObject hosting a child GameObject with a `Tilemap` and `TilemapRenderer`. This is the minimal structure required before painting tiles. ## Inputs - `gridName` — optional name for the Grid GameObject (default `Grid`). - `tilemapName` — optional name for the Tilemap child GameObject (default `Tilemap`). - `parentRef` — optional GameObject to parent the new Grid under. - `cellSize` — optional Grid cell size (default `(1,1,0)`). ## Behavior Creates the Grid + child Tilemap/TilemapRenderer, sets the cell size, parents under `parentRef` when supplied, marks the scene dirty, repaints, and returns references + the tilemap GameObject instanceId. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool tilemap-create --input '{ "gridName": "string_value", "tilemapName": "string_value", "parentRef": "string_value", "cellSize": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool tilemap-create --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool tilemap-create --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gridName` | `string` | No | Name of the Grid GameObject. | | `tilemapName` | `string` | No | Name of the child Tilemap GameObject. | | `parentRef` | `any` | No | Optional GameObject to parent the new Grid under. | | `cellSize` | `any` | No | Grid cell size. Defaults to (1,1,0). | ### Input JSON Schema ```json { "type": "object", "properties": { "gridName": { "type": "string" }, "tilemapName": { "type": "string" }, "parentRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "cellSize": { "$ref": "#/$defs/UnityEngine.Vector3" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.Vector3": { "type": "object", "properties": { "x": { "type": "number" }, "y": { "type": "number" }, "z": { "type": "number" } }, "required": [ "x", "y", "z" ], "additionalProperties": false } } } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateResponse" } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-CreateResponse": { "type": "object", "properties": { "gridRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the created Grid GameObject." }, "tilemapGameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the created Tilemap GameObject." }, "tilemapRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the created Tilemap component." }, "rendererRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the created TilemapRenderer component." }, "instanceId": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "Instance id of the created Tilemap GameObject." }, "gridName": { "type": "string", "description": "Name of the created Grid GameObject." }, "tilemapName": { "type": "string", "description": "Name of the created Tilemap GameObject." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "instanceId", "success" ] } }, "required": [ "result" ] } ```