--- name: tilemap-set-orientation description: Set the tile anchor (sub-cell pivot, default (0.5,0.5,0)) and/or the layout orientation (XY/XZ/YX/YZ/ZX/ZY/Custom) of a Tilemap. metadata: generated-by: mcp-plugin-dotnet --- # Tilemap / Set Anchor + Orientation Configure how a `Tilemap` positions and orients its tiles. ## Inputs - `gameObjectRef` — the GameObject hosting the `Tilemap` (required). - `anchor` — optional sub-cell anchor (tile pivot within a cell), default `(0.5,0.5,0)`. - `orientation` — optional layout plane: `XY` (default 2D), `XZ`, `YX`, `YZ`, `ZX`, `ZY`, `Custom`. ## Behavior Sets `Tilemap.tileAnchor` and/or `Tilemap.orientation`, marks the scene dirty, and repaints. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool tilemap-set-orientation --input '{ "gameObjectRef": "string_value", "anchor": "string_value", "orientation": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool tilemap-set-orientation --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool tilemap-set-orientation --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject containing the Tilemap component. | | `anchor` | `any` | No | Optional sub-cell tile anchor (default (0.5,0.5,0)). | | `orientation` | `any` | No | Optional layout orientation plane. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "anchor": { "$ref": "#/$defs/UnityEngine.Vector3" }, "orientation": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-TilemapOrientation" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.Vector3": { "type": "object", "properties": { "x": { "type": "number" }, "y": { "type": "number" }, "z": { "type": "number" } }, "required": [ "x", "y", "z" ], "additionalProperties": false }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-TilemapOrientation": { "type": "string", "enum": [ "XY", "XZ", "YX", "YZ", "ZX", "ZY", "Custom" ] } }, "required": [ "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-SetOrientationResponse" } }, "$defs": { "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "UnityEngine.Vector3": { "type": "object", "properties": { "x": { "type": "number" }, "y": { "type": "number" }, "z": { "type": "number" } }, "required": [ "x", "y", "z" ], "additionalProperties": false }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Tilemap-SetOrientationResponse": { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef", "description": "Reference to the Tilemap GameObject." }, "tilemapRef": { "$ref": "#/$defs/AIGD.ComponentRef", "description": "Reference to the Tilemap component." }, "tileAnchor": { "$ref": "#/$defs/UnityEngine.Vector3", "description": "Resulting tile anchor." }, "orientation": { "type": "string", "description": "Resulting orientation." }, "anchorApplied": { "type": "boolean", "description": "True when the anchor was changed." }, "orientationApplied": { "type": "boolean", "description": "True when the orientation was changed." }, "success": { "type": "boolean", "description": "Whether the operation succeeded." } }, "required": [ "tileAnchor", "anchorApplied", "orientationApplied", "success" ] } }, "required": [ "result" ] } ```