--- name: timeline-track-list description: List the tracks of a `TimelineAsset` — name, type, mute/lock state, clip count, and each track's clips (with timing). Read-only. metadata: generated-by: mcp-plugin-dotnet --- # Timeline / List Tracks List the tracks of a `TimelineAsset`. For each output track returns its name, type, muted / locked flags, clip count, and (optionally) the clips with their timing. ## Inputs - `assetPath` — required path to the `.playable` TimelineAsset. - `includeClips` — when `true` (default) include each track's clip list; when `false`, counts only. ## Behavior Enumerates `TimelineAsset.GetOutputTracks()` and reports each track. Read-only. Runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool timeline-track-list --input '{ "assetPath": "string_value", "includeClips": false }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool timeline-track-list --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool timeline-track-list --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `assetPath` | `string` | Yes | Assets-rooted path to the TimelineAsset (.playable). | | `includeClips` | `boolean` | No | If true (default), include each track's clips and their timing; if false, only counts. | ### Input JSON Schema ```json { "type": "object", "properties": { "assetPath": { "type": "string" }, "includeClips": { "type": "boolean" } }, "required": [ "assetPath" ] } ``` ## Output This tool does not return structured output.