using UnityEngine; using UnityEngine.InputSystem; /// /// Терминал лифта в 3D мире. /// Игрок может подойти, увидеть подсказку и нажать [E] для открытия UI цифрового ввода кода. /// public class ElevatorTerminal : MonoBehaviour { [Header("Дистанция взаимодействия")] public float interactionDistance = 3.8f; [Header("Индикаторы")] public Light statusLight; public MeshRenderer screenRenderer; private static Transform cachedPlayerTransform; private void Start() { LocatePlayer(); UpdateLightColor(false); if (LevelCodeManager.Instance != null) { LevelCodeManager.Instance.OnElevatorUnlocked += HandleUnlocked; } var col = GetComponent(); if (col == null) { var sc = gameObject.AddComponent(); sc.isTrigger = true; sc.radius = interactionDistance; } } private void OnDestroy() { if (LevelCodeManager.Instance != null) { LevelCodeManager.Instance.OnElevatorUnlocked -= HandleUnlocked; } } private Transform LocatePlayer() { if (cachedPlayerTransform != null) return cachedPlayerTransform; var pm = Object.FindAnyObjectByType(); if (pm != null) { cachedPlayerTransform = pm.transform; return cachedPlayerTransform; } var ph = Object.FindAnyObjectByType(); if (ph != null) { cachedPlayerTransform = ph.transform; return cachedPlayerTransform; } var pTag = GameObject.FindWithTag("Player"); if (pTag != null) { cachedPlayerTransform = pTag.transform; return cachedPlayerTransform; } var pName = GameObject.Find("Player"); if (pName != null) { cachedPlayerTransform = pName.transform; return cachedPlayerTransform; } if (Camera.main != null) { return Camera.main.transform; } return null; } private void HandleUnlocked() { UpdateLightColor(true); } private void UpdateLightColor(bool isUnlocked) { if (statusLight != null) { statusLight.color = isUnlocked ? new Color(0.2f, 1f, 0.4f) : new Color(1f, 0.85f, 0.1f); } } private void Update() { if (ElevatorKeypadUI.Instance != null && ElevatorKeypadUI.Instance.IsOpen) return; if (Time.timeScale == 0f) return; Transform player = LocatePlayer(); if (player == null) return; float dist3D = Vector3.Distance(transform.position, player.position); float distXZ = Vector2.Distance(new Vector2(transform.position.x, transform.position.z), new Vector2(player.position.x, player.position.z)); bool inRange = dist3D <= interactionDistance || distXZ <= (interactionDistance * 0.9f); if (inRange) { if (CheckInteractInput()) { Interact(); } } } private void OnTriggerStay(Collider other) { if (ElevatorKeypadUI.Instance != null && ElevatorKeypadUI.Instance.IsOpen) return; if (Time.timeScale == 0f) return; if (other.CompareTag("Player") || other.GetComponentInParent() != null) { if (CheckInteractInput()) { Interact(); } } } private bool CheckInteractInput() { var keyboard = Keyboard.current; if (keyboard != null) { if (keyboard.eKey.wasPressedThisFrame || keyboard.fKey.wasPressedThisFrame || keyboard.enterKey.wasPressedThisFrame) { return true; } } #if ENABLE_LEGACY_INPUT_MANAGER if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.F) || Input.GetKeyDown(KeyCode.Return)) { return true; } #endif return false; } public void Interact() { bool isUnlocked = LevelCodeManager.Instance != null && LevelCodeManager.Instance.IsElevatorUnlocked; if (isUnlocked) { if (LevelSuccessUI.Instance != null) { LevelSuccessUI.Instance.ShowSuccessScreen(); } } else { if (ElevatorKeypadUI.Instance != null) { ElevatorKeypadUI.Instance.OpenKeypad(); } else { Debug.LogError("[ElevatorTerminal] ElevatorKeypadUI.Instance is NULL!"); } } } }