--- name: animation-create description: Create empty Unity `AnimationClip` assets at the given project paths. Each path must start with `Assets/` and end with `.anim`. Missing intermediate folders are created recursively. Pair with 'animation-modify' to populate curves and events. metadata: generated-by: mcp-plugin-dotnet --- # Animation / Create Create empty Unity `AnimationClip` assets at the given project paths. Each path must start with `Assets/` and end with `.anim`. Missing intermediate folders are created recursively, then `AssetDatabase.Refresh()` runs and the Editor windows repaint. Pair with 'animation-modify' to populate curves and events afterwards. ## Inputs - `sourcePaths` — array of project-relative `.anim` paths to create. ## Behavior Each path is validated independently: empty / non-`Assets/` / non-`.anim` paths are skipped and appended to `errors` instead of aborting the whole batch. Successfully created clips are returned in `createdAssets` with their path, instance ID, and name. ## How to Call ```bash unity-mcp-cli run-tool animation-create --input '{ "sourcePaths": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool animation-create --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool animation-create --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `sourcePaths` | `any` | Yes | The paths of the animation assets to create. Each path should start with 'Assets/' and end with '.anim'. | ### Input JSON Schema ```json { "type": "object", "properties": { "sourcePaths": { "$ref": "#/$defs/System.String-1" } }, "$defs": { "System.String-1": { "type": "array", "items": { "type": "string" } } }, "required": [ "sourcePaths" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreateAnimationResponse" } }, "$defs": { "System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreatedAnimationInfo)": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreatedAnimationInfo" } }, "com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreatedAnimationInfo": { "type": "object", "properties": { "path": { "type": "string" }, "instanceId": { "$ref": "#/$defs/UnityEngine.EntityId" }, "name": { "type": "string" } }, "required": [ "instanceId" ] }, "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Collections.Generic.List(System.String)": { "type": "array", "items": { "type": "string" } }, "com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreateAnimationResponse": { "type": "object", "properties": { "createdAssets": { "$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Animation.AnimationTools-CreatedAnimationInfo)" }, "errors": { "$ref": "#/$defs/System.Collections.Generic.List(System.String)" } } } }, "required": [ "result" ] } ```