--- name: probuilder-connect-edges description: Insert new edges connecting the midpoints of selected edges within faces of a `ProBuilderMesh` — adds edge loops and extra geometry detail. Supply either `edges` (explicit list) or `faceDirection` (semantic selection); exactly one is required. metadata: generated-by: mcp-plugin-dotnet --- # Connect edges in a ProBuilder mesh Insert new edges connecting the midpoints of selected edges within faces of a `ProBuilderMesh`. When a face has more than two edges to connect, a center vertex is added. Useful for creating new edge loops and adding geometry detail. ## Inputs - `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component. - `edges` — explicit list of edges to connect, each as `[vertexA, vertexB]`. Use 'probuilder-get-mesh-info' to discover valid indices. - `faceDirection` — semantic alternative: connects all edges of faces pointing this direction (`Up`, `Down`, `Left`, `Right`, `Forward`, `Back`). Exactly one of `edges` / `faceDirection` is required. ## Examples - Connect opposite edges of the top face: `faceDirection="up"`. - Connect specific edges: `edges=[[0,1], [2,3]]`. ## How to Call ```bash unity-mcp-cli run-tool probuilder-connect-edges --input '{ "gameObjectRef": "string_value", "edges": "string_value", "faceDirection": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool probuilder-connect-edges --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool probuilder-connect-edges --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject with a ProBuilderMesh component. | | `edges` | `any` | No | Array of edge definitions. Each edge is [vertexA, vertexB]. Use ProBuilder_GetMeshInfo to get vertex indices. | | `faceDirection` | `any` | No | Semantic face selection - connect edges of faces facing this direction. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "edges": { "$ref": "#/$defs/System.Int32-1-1" }, "faceDirection": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Int32-1": { "type": "array", "items": { "type": "integer" } }, "System.Int32-1-1": { "type": "array", "items": { "$ref": "#/$defs/System.Int32-1" } }, "com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection": { "type": "string", "enum": [ "Up", "Down", "Left", "Right", "Forward", "Back" ] } }, "required": [ "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-ConnectEdgesResponse" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-ConnectEdgesResponse": { "type": "object", "properties": { "selectionMethod": { "type": "string" }, "edgesConnected": { "type": "integer" }, "newFacesCreated": { "type": "integer" }, "newEdgesCreated": { "type": "integer" }, "faceCountBefore": { "type": "integer" }, "faceCountAfter": { "type": "integer" }, "facesAdded": { "type": "integer" }, "edgeCountBefore": { "type": "integer" }, "edgeCountAfter": { "type": "integer" }, "edgesAdded": { "type": "integer" }, "totalVertexCount": { "type": "integer" } }, "required": [ "edgesConnected", "newFacesCreated", "newEdgesCreated", "faceCountBefore", "faceCountAfter", "facesAdded", "edgeCountBefore", "edgeCountAfter", "edgesAdded", "totalVertexCount" ] } }, "required": [ "result" ] } ```