--- name: probuilder-flip-normals description: Reverse the normal direction of selected faces in a `ProBuilderMesh`, flipping them inside-out. Useful for creating interior spaces (a room from the inside of a cube) or fixing inverted faces. Defaults to all faces when no selection is supplied. metadata: generated-by: mcp-plugin-dotnet --- # Flip face normals in a ProBuilder mesh Reverse the normal direction of selected faces in a `ProBuilderMesh`, flipping them inside-out. Useful for creating interior spaces (a room from the inside of a cube) or fixing inverted faces produced by other operations. ## Inputs - `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component. - `faceIndices` — optional explicit list of face indices to flip. - `faceDirection` — optional semantic alternative (`Up`, `Down`, `Left`, `Right`, `Forward`, `Back`). When both are omitted, **every face** is flipped. ## Examples - Flip all faces: leave both `faceIndices` and `faceDirection` empty. - Flip top face only: `faceDirection=Up`. - Flip specific faces: `faceIndices=[0, 2, 4]`. ## Behavior The mesh is rebuilt (`ToMesh` → `Refresh`), dirty-flagged, and the Editor repaints. The whole call runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool probuilder-flip-normals --input '{ "gameObjectRef": "string_value", "faceIndices": "string_value", "faceDirection": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool probuilder-flip-normals --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool probuilder-flip-normals --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject with a ProBuilderMesh component. | | `faceIndices` | `any` | No | Array of face indices to flip. If empty and faceDirection is empty, flips all faces. | | `faceDirection` | `any` | No | Semantic face selection by direction. If empty and faceIndices is empty, flips all faces. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "faceIndices": { "$ref": "#/$defs/System.Int32-1" }, "faceDirection": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Int32-1": { "type": "array", "items": { "type": "integer" } }, "com.IvanMurzak.Unity.MCP.Editor.API.FaceDirection": { "type": "string", "enum": [ "Up", "Down", "Left", "Right", "Forward", "Back" ] } }, "required": [ "gameObjectRef" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-FlipNormalsResponse" } }, "$defs": { "System.Int32-1": { "type": "array", "items": { "type": "integer" } }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-FlipNormalsResponse": { "type": "object", "properties": { "facesFlipped": { "type": "integer" }, "selectionMethod": { "type": "string" }, "faceIndices": { "$ref": "#/$defs/System.Int32-1" }, "totalFaceCount": { "type": "integer" }, "totalVertexCount": { "type": "integer" } }, "required": [ "facesFlipped", "totalFaceCount", "totalVertexCount" ] } }, "required": [ "result" ] } ```