using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityEngine.InputSystem.UI; using UnityEngine.Rendering.Universal; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine.SceneManagement; public static class MainMenuSceneBuilder { private static DefaultControls.Resources uiResources; private static Font standardFont; [MenuItem("Tools/Build Main Menu Scene")] public static string BuildScene() { standardFont = Resources.GetBuiltinResource("LegacyRuntime.ttf"); uiResources = new DefaultControls.Resources { standard = AssetDatabase.GetBuiltinExtraResource("UI/Skin/UISprite.psd"), background = AssetDatabase.GetBuiltinExtraResource("UI/Skin/Background.psd"), knob = AssetDatabase.GetBuiltinExtraResource("UI/Skin/Knob.psd"), checkmark = AssetDatabase.GetBuiltinExtraResource("UI/Skin/Checkmark.psd"), dropdown = AssetDatabase.GetBuiltinExtraResource("UI/Skin/DropdownArrow.psd"), mask = AssetDatabase.GetBuiltinExtraResource("UI/Skin/UIMask.psd") }; // Создаем новую пустую сцену Scene newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single); // 1. Камера GameObject camGo = new GameObject("Main Camera"); Camera cam = camGo.AddComponent(); cam.clearFlags = CameraClearFlags.SolidColor; cam.backgroundColor = new Color(0.035f, 0.05f, 0.075f, 1f); camGo.AddComponent(); camGo.AddComponent(); camGo.tag = "MainCamera"; camGo.transform.position = new Vector3(0, 0, -10); // 2. EventSystem GameObject eventSysGo = new GameObject("EventSystem"); eventSysGo.AddComponent(); eventSysGo.AddComponent(); // 3. Canvas GameObject canvasGo = new GameObject("Canvas"); Canvas canvas = canvasGo.AddComponent(); canvas.renderMode = RenderMode.ScreenSpaceOverlay; canvas.pixelPerfect = true; CanvasScaler scaler = canvasGo.AddComponent(); scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; scaler.referenceResolution = new Vector2(1920, 1080); scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight; scaler.matchWidthOrHeight = 0.5f; canvasGo.AddComponent(); // 4. Менеджер Главного Меню GameObject managerGo = new GameObject("MainMenuManager"); MainMenuManager manager = managerGo.AddComponent(); // 5. Задний фон Canvas CreateImage("Background_Dark", canvasGo.transform, new Color(0.025f, 0.04f, 0.065f, 1f), Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero); // Декоративная подложка с мягким сине-зеленым свечением CreateImage("Decor_Tint", canvasGo.transform, new Color(0.00f, 0.45f, 0.60f, 0.06f), Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero); // Декоративная неоновая полоса слева CreateImage("AccentLine_Left", canvasGo.transform, new Color(0.00f, 0.85f, 0.95f, 0.70f), new Vector2(0f, 0f), new Vector2(0f, 1f), new Vector2(6f, 0f), new Vector2(3f, 0f)); // Копирайт / версия в правом нижнем углу CreateText("Version_Text", canvasGo.transform, "Версия 1.0.0 | Лаборатория 'Эхо'", 14, FontStyle.Normal, TextAnchor.MiddleRight, new Color(0.40f, 0.52f, 0.62f, 0.75f), new Vector2(0.70f, 0.02f), new Vector2(0.98f, 0.06f), Vector2.zero, Vector2.zero); // 6. Заголовок игры (Логотип и подзаголовок) GameObject headerContainer = CreateEmptyRect("Header_Container", canvasGo.transform, new Vector2(0.08f, 0.64f), new Vector2(0.55f, 0.90f), Vector2.zero, Vector2.zero); CreateText("Title_Text", headerContainer.transform, "ECHO // PROTOCOL", 48, FontStyle.Bold, TextAnchor.MiddleLeft, new Color(0.92f, 0.97f, 1f, 1f), new Vector2(0f, 0.40f), new Vector2(1f, 1f), Vector2.zero, Vector2.zero); CreateText("Subtitle_Text", headerContainer.transform, "ТАКТИЧЕСКИЙ СТЕЛС-ЭКШЕН • СЕКРЕТНЫЙ ОБЪЕКТ", 16, FontStyle.Normal, TextAnchor.MiddleLeft, new Color(0.00f, 0.85f, 0.95f, 0.85f), new Vector2(0f, 0.12f), new Vector2(1f, 0.40f), Vector2.zero, Vector2.zero); CreateImage("Header_Divider", headerContainer.transform, new Color(0.00f, 0.85f, 0.95f, 0.45f), new Vector2(0f, 0.02f), new Vector2(0.85f, 0.05f), Vector2.zero, Vector2.zero); // 7. Основная панель кнопок меню (MainMenuPanel) GameObject mainMenuPanel = CreateEmptyRect("MainMenuPanel", canvasGo.transform, new Vector2(0.08f, 0.18f), new Vector2(0.38f, 0.60f), Vector2.zero, Vector2.zero); VerticalLayoutGroup menuLayout = mainMenuPanel.AddComponent(); menuLayout.childAlignment = TextAnchor.UpperLeft; menuLayout.spacing = 18f; menuLayout.childControlWidth = true; menuLayout.childControlHeight = false; menuLayout.childForceExpandWidth = true; menuLayout.childForceExpandHeight = false; // Кнопка "ИГРАТЬ" Button playBtn = CreateStyledButton("Button_Play", mainMenuPanel.transform, "► ИГРАТЬ", new Color(0.08f, 0.22f, 0.32f, 0.95f), new Color(0.00f, 0.65f, 0.85f, 1.0f), new Color(0.04f, 0.14f, 0.22f, 1.0f), new Color(0.90f, 0.98f, 1.0f, 1.0f), 66f, 24); // Кнопка "НАСТРОЙКИ" Button settingsBtn = CreateStyledButton("Button_Settings", mainMenuPanel.transform, "⚙ НАСТРОЙКИ", new Color(0.07f, 0.12f, 0.18f, 0.90f), new Color(0.18f, 0.38f, 0.52f, 1.0f), new Color(0.04f, 0.08f, 0.12f, 1.0f), new Color(0.85f, 0.92f, 0.98f, 1.0f), 62f, 22); // Кнопка "ВЫХОД" Button quitBtn = CreateStyledButton("Button_Quit", mainMenuPanel.transform, "✖ ВЫХОД ИЗ ИГРЫ", new Color(0.18f, 0.08f, 0.10f, 0.90f), new Color(0.55f, 0.16f, 0.22f, 1.0f), new Color(0.10f, 0.04f, 0.06f, 1.0f), new Color(0.95f, 0.85f, 0.85f, 1.0f), 62f, 22); // ========================================== // 8. Панель настроек (SettingsPanel) // ========================================== GameObject settingsPanel = CreateEmptyRect("SettingsPanel", canvasGo.transform, Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero); // Затемняющий фон CreateImage("Backdrop_Dim", settingsPanel.transform, new Color(0.01f, 0.02f, 0.03f, 0.78f), Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero); // Модальное окно GameObject settingsCard = CreateImage("Settings_Card", settingsPanel.transform, new Color(0.05f, 0.08f, 0.12f, 0.98f), new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(920f, 720f), Vector2.zero); Outline panelOutline = settingsCard.AddComponent(); panelOutline.effectColor = new Color(0.00f, 0.85f, 0.95f, 0.50f); panelOutline.effectDistance = new Vector2(2f, -2f); // Заголовок панели настроек CreateText("Settings_Header", settingsCard.transform, "НАСТРОЙКИ СИСТЕМЫ", 28, FontStyle.Bold, TextAnchor.MiddleCenter, new Color(0.90f, 0.97f, 1.0f, 1.0f), new Vector2(0.05f, 0.90f), new Vector2(0.95f, 0.98f), Vector2.zero, Vector2.zero); CreateImage("Settings_Divider", settingsCard.transform, new Color(0.00f, 0.85f, 0.95f, 0.35f), new Vector2(0.05f, 0.89f), new Vector2(0.95f, 0.895f), Vector2.zero, Vector2.zero); // Контейнер списка настроек GameObject settingsList = CreateEmptyRect("Settings_List", settingsCard.transform, new Vector2(0.06f, 0.14f), new Vector2(0.94f, 0.87f), Vector2.zero, Vector2.zero); VerticalLayoutGroup settingsLayout = settingsList.AddComponent(); settingsLayout.spacing = 16f; settingsLayout.childAlignment = TextAnchor.UpperCenter; settingsLayout.childControlWidth = true; settingsLayout.childControlHeight = false; settingsLayout.childForceExpandWidth = true; settingsLayout.childForceExpandHeight = false; // --- Раздел: Звук --- CreateCategoryHeader("HEADER_AUDIO", settingsList.transform, "— АУДИО И ЗВУК —"); var volumeRow = CreateSliderRow("Row_Volume", settingsList.transform, "Общая громкость", 0f, 1f, 1f, "%"); Slider volSlider = volumeRow.slider; Text volText = volumeRow.valueText; Toggle muteToggle = CreateToggleRow("Row_Mute", settingsList.transform, "Отключить звук (Mute)"); // --- Раздел: Графика --- CreateCategoryHeader("HEADER_GRAPHICS", settingsList.transform, "— ГРАФИКА И ДИСПЛЕЙ —"); Dropdown qualityDropdown = CreateDropdownRow("Row_Quality", settingsList.transform, "Качество графики"); Toggle fullscreenToggle = CreateToggleRow("Row_Fullscreen", settingsList.transform, "Полноэкранный режим"); Dropdown resolutionDropdown = CreateDropdownRow("Row_Resolution", settingsList.transform, "Разрешение экрана"); // --- Раздел: Управление --- CreateCategoryHeader("HEADER_CONTROLS", settingsList.transform, "— УПРАВЛЕНИЕ —"); var sensRow = CreateSliderRow("Row_Sensitivity", settingsList.transform, "Чувствительность мыши", 0.2f, 3.0f, 1.0f, "x"); Slider sensSlider = sensRow.slider; Text sensText = sensRow.valueText; // Нижняя строка кнопок в панели настроек GameObject bottomButtonsRow = CreateEmptyRect("Settings_BottomButtons", settingsCard.transform, new Vector2(0.06f, 0.03f), new Vector2(0.94f, 0.12f), Vector2.zero, Vector2.zero); HorizontalLayoutGroup bottomLayout = bottomButtonsRow.AddComponent(); bottomLayout.spacing = 30f; bottomLayout.childAlignment = TextAnchor.MiddleCenter; bottomLayout.childControlWidth = true; bottomLayout.childControlHeight = true; bottomLayout.childForceExpandWidth = true; bottomLayout.childForceExpandHeight = true; Button resetBtn = CreateStyledButton("Button_ResetDefaults", bottomButtonsRow.transform, "Сбросить настройки", new Color(0.18f, 0.12f, 0.14f, 0.95f), new Color(0.35f, 0.18f, 0.22f, 1.0f), new Color(0.12f, 0.06f, 0.08f, 1.0f), new Color(0.95f, 0.85f, 0.85f, 1.0f), 50f, 18); Button backBtn = CreateStyledButton("Button_Back", bottomButtonsRow.transform, "✔ НАЗАД В МЕНЮ", new Color(0.08f, 0.22f, 0.30f, 0.95f), new Color(0.00f, 0.65f, 0.85f, 1.0f), new Color(0.05f, 0.14f, 0.20f, 1.0f), new Color(0.90f, 0.98f, 1.0f, 1.0f), 50f, 20); // ========================================== // 9. Панель загрузки (LoadingPanel) // ========================================== GameObject loadingPanel = CreateImage("LoadingPanel", canvasGo.transform, new Color(0.02f, 0.03f, 0.05f, 0.97f), Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero); GameObject loadingContainer = CreateEmptyRect("Loading_Container", loadingPanel.transform, new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f), new Vector2(600f, 200f), Vector2.zero); CreateText("Loading_Title", loadingContainer.transform, "ЗАГРУЗКА МИССИИ...", 28, FontStyle.Bold, TextAnchor.MiddleCenter, new Color(0.00f, 0.85f, 0.95f, 1.0f), new Vector2(0f, 0.60f), new Vector2(1f, 1f), Vector2.zero, Vector2.zero); GameObject sliderObj = DefaultControls.CreateSlider(uiResources); sliderObj.name = "Loading_ProgressBar"; sliderObj.transform.SetParent(loadingContainer.transform, false); RectTransform sliderRt = sliderObj.GetComponent(); sliderRt.anchorMin = new Vector2(0.05f, 0.35f); sliderRt.anchorMax = new Vector2(0.95f, 0.55f); sliderRt.offsetMin = Vector2.zero; sliderRt.offsetMax = Vector2.zero; Slider loadingSlider = sliderObj.GetComponent(); loadingSlider.interactable = false; Transform fillTransform = sliderObj.transform.Find("Fill Area/Fill"); if (fillTransform != null) { Image fillImg = fillTransform.GetComponent(); if (fillImg != null) fillImg.color = new Color(0.00f, 0.85f, 0.95f, 1f); } GameObject loadingPercent = CreateText("Loading_Text", loadingContainer.transform, "0%", 18, FontStyle.Normal, TextAnchor.MiddleCenter, new Color(0.80f, 0.90f, 1.0f, 0.9f), new Vector2(0f, 0f), new Vector2(1f, 0.30f), Vector2.zero, Vector2.zero); Text loadingText = loadingPercent.GetComponent(); // ========================================== // 10. Привязка ссылок к MainMenuManager // ========================================== manager.headerContainer = headerContainer; manager.mainMenuPanel = mainMenuPanel; manager.settingsPanel = settingsPanel; manager.loadingPanel = loadingPanel; manager.gameSceneName = "SampleScene"; manager.loadingSlider = loadingSlider; manager.loadingText = loadingText; manager.volumeSlider = volSlider; manager.volumeValueText = volText; manager.muteToggle = muteToggle; manager.qualityDropdown = qualityDropdown; manager.fullscreenToggle = fullscreenToggle; manager.resolutionDropdown = resolutionDropdown; manager.sensitivitySlider = sensSlider; manager.sensitivityValueText = sensText; UnityEditor.Events.UnityEventTools.AddPersistentListener(playBtn.onClick, manager.PlayGame); UnityEditor.Events.UnityEventTools.AddPersistentListener(settingsBtn.onClick, manager.OpenSettings); UnityEditor.Events.UnityEventTools.AddPersistentListener(quitBtn.onClick, manager.QuitGame); UnityEditor.Events.UnityEventTools.AddPersistentListener(backBtn.onClick, manager.CloseSettings); UnityEditor.Events.UnityEventTools.AddPersistentListener(resetBtn.onClick, manager.ResetToDefaults); // Изначальная видимость панелей headerContainer.SetActive(true); mainMenuPanel.SetActive(true); settingsPanel.SetActive(false); loadingPanel.SetActive(false); // 11. Сохранение сцены и Build Settings string scenePath = "Assets/Scenes/MainMenu.unity"; EditorSceneManager.SaveScene(newScene, scenePath); Debug.Log("[MainMenuSceneBuilder] Сцена создана: " + scenePath); List buildScenes = new List(); buildScenes.Add(new EditorBuildSettingsScene(scenePath, true)); buildScenes.Add(new EditorBuildSettingsScene("Assets/Scenes/SampleScene.unity", true)); EditorBuildSettings.scenes = buildScenes.ToArray(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); return "SUCCESS: MainMenu created and configured!"; } #region Хелперы создания UI элементов private static GameObject CreateEmptyRect(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition) { GameObject go = new GameObject(name, typeof(RectTransform)); go.transform.SetParent(parent, false); RectTransform rt = go.GetComponent(); rt.anchorMin = anchorMin; rt.anchorMax = anchorMax; rt.sizeDelta = sizeDelta; rt.anchoredPosition = anchoredPosition; return go; } private static GameObject CreateImage(string name, Transform parent, Color color, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition) { GameObject go = CreateEmptyRect(name, parent, anchorMin, anchorMax, sizeDelta, anchoredPosition); Image img = go.AddComponent(); img.color = color; img.sprite = uiResources.background; img.type = Image.Type.Sliced; return go; } private static GameObject CreateText(string name, Transform parent, string text, int fontSize, FontStyle style, TextAnchor alignment, Color color, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition) { GameObject go = CreateEmptyRect(name, parent, anchorMin, anchorMax, sizeDelta, anchoredPosition); Text t = go.AddComponent(); t.font = standardFont; t.text = text; t.fontSize = fontSize; t.fontStyle = style; t.alignment = alignment; t.color = color; t.horizontalOverflow = HorizontalWrapMode.Wrap; t.verticalOverflow = VerticalWrapMode.Overflow; return go; } private static Button CreateStyledButton(string name, Transform parent, string label, Color normalColor, Color highlightedColor, Color pressedColor, Color textColor, float height, int fontSize) { GameObject btnObj = DefaultControls.CreateButton(uiResources); btnObj.name = name; btnObj.transform.SetParent(parent, false); LayoutElement layout = btnObj.AddComponent(); layout.minHeight = height; layout.preferredHeight = height; Image img = btnObj.GetComponent(); img.color = normalColor; img.type = Image.Type.Sliced; Button btn = btnObj.GetComponent