--- name: probuilder-bevel description: Bevel (chamfer) selected edges of a `ProBuilderMesh`, replacing each sharp edge with an angled face. Identify edges by their `[vertexA, vertexB]` index pairs — use 'probuilder-get-mesh-info' to discover them. `amount` is clamped to (0, 1). metadata: generated-by: mcp-plugin-dotnet --- # Bevel ProBuilder edges Bevel (chamfer) selected edges of a `ProBuilderMesh`, replacing each sharp edge with an angled face for a smoother appearance. Use 'probuilder-get-mesh-info' first to discover edges by their vertex pairs. ## Inputs - `gameObjectRef` — the GameObject hosting the `ProBuilderMesh` component. - `edges` — array of edge definitions; each edge is `[vertexA, vertexB]`. Example: `[[0,1], [2,3]]` bevels two edges. - `amount` — bevel strength in the range (0, 1). `0.001` is barely visible, `0.999` reaches face center. Recommended `0.05`–`0.2`. Internally clamped. ## Behavior Vertex indices are validated against `vertexCount`. After `BevelEdges` runs, the mesh is rebuilt (`ToMesh` → `Refresh`), the `ProBuilderMesh` and GameObject are marked dirty, and Editor windows repaint. Returns the number of edges processed, the clamped amount, and post-op face/vertex/edge counts. The whole call runs on the Unity main thread. ## How to Call ```bash unity-mcp-cli run-tool probuilder-bevel --input '{ "gameObjectRef": "string_value", "edges": "string_value", "amount": 0 }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool probuilder-bevel --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool probuilder-bevel --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `gameObjectRef` | `any` | Yes | Reference to the GameObject with a ProBuilderMesh component. | | `edges` | `any` | Yes | Array of edge definitions. Each edge is defined by two vertex indices [vertexA, vertexB]. Example: [[0,1], [2,3]] bevels edges from vertex 0 to 1 and from vertex 2 to 3. | | `amount` | `number` | No | Bevel amount from 0 (no bevel) to 1 (maximum bevel reaching face center). Recommended values: 0.05 to 0.2. | ### Input JSON Schema ```json { "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/AIGD.GameObjectRef" }, "edges": { "$ref": "#/$defs/System.Int32-1-1" }, "amount": { "type": "number" } }, "$defs": { "UnityEngine.EntityId": { "type": "string", "pattern": "^[0-9]+$" }, "System.Type": { "type": "string" }, "AIGD.GameObjectRef": { "type": "object", "properties": { "instanceID": { "$ref": "#/$defs/UnityEngine.EntityId", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Int32-1": { "type": "array", "items": { "type": "integer" } }, "System.Int32-1-1": { "type": "array", "items": { "$ref": "#/$defs/System.Int32-1" } } }, "required": [ "gameObjectRef", "edges" ] } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BevelResponse" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BevelResponse": { "type": "object", "properties": { "edgesBeveled": { "type": "integer" }, "bevelAmount": { "type": "number" }, "newFacesCreated": { "type": "integer" }, "totalFaceCount": { "type": "integer" }, "totalVertexCount": { "type": "integer" }, "totalEdgeCount": { "type": "integer" } }, "required": [ "edgesBeveled", "bevelAmount", "newFacesCreated", "totalFaceCount", "totalVertexCount", "totalEdgeCount" ] } }, "required": [ "result" ] } ```