--- name: probuilder-create-poly-shape description: Create a 3D `ProBuilderMesh` from a 2D polygon outline (x,z points) extruded upward by `height`. Perfect for floor plans, room layouts, terrain patches, walls, platforms — any shape definable by a 2D outline. Requires ≥3 points. metadata: generated-by: mcp-plugin-dotnet --- # Create a ProBuilder shape from polygon points Create a 3D `ProBuilderMesh` from a 2D polygon outline (x,z points) extruded upward by `height`. Perfect for: - Floor plans and room layouts. - Custom terrain patches. - Architectural elements (walls, platforms). - Any shape that can be defined by a 2D outline. ## Inputs - `points` — array of 2D points as `[x, z]`. Minimum 3 points; should be in clockwise or counter-clockwise order. - `height` — extrusion height upward (Y axis). Default `1`. - `name` — optional GameObject name. - `parentGameObjectRef` — optional parent; root of the scene when omitted. - `position`, `rotation` — optional `Vector3` transform values (rotation in euler degrees). - `flipNormals` — when `true`, flip the resulting face normals so the shape points inward. - `isLocalSpace` — when `true`, position/rotation are interpreted in the parent's local space. ## Examples - Rectangle: `points=[[0,0], [4,0], [4,3], [0,3]]`, `height=2.5`. - L-shape: `points=[[0,0], [3,0], [3,2], [1,2], [1,3], [0,3]]`, `height=3`. - Triangle: `points=[[0,0], [2,0], [1,1.7]]`, `height=1`. ## How to Call ```bash unity-mcp-cli run-tool probuilder-create-poly-shape --input '{ "points": [], "height": 0, "name": "string_value", "parentGameObjectRef": "string_value", "position": "string_value", "rotation": "string_value", "flipNormals": false, "isLocalSpace": false }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool probuilder-create-poly-shape --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool probuilder-create-poly-shape --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `points` | `array` | Yes | 2D polygon points as [x,z] coordinates. Minimum 3 points. Points should be in clockwise or counter-clockwise order. Example: [[0,0], [4,0], [4,3], [0,3]] creates a 4x3 rectangle. | | `height` | `number` | No | Height to extrude the polygon upward. Default is 1. | | `name` | `string` | No | Name of the new GameObject. | | `parentGameObjectRef` | `string` | No | Parent GameObject reference. If not provided, the shape will be created at the root of the scene. RQL: GameObjectRef | | `position` | `string` | No | Position of the shape in world or local space. RQL: Vector3 | | `rotation` | `string` | No | Rotation of the shape in euler angles (degrees). RQL: Vector3 | | `flipNormals` | `boolean` | No | If true, flip the normals so the faces point inward instead of outward. | | `isLocalSpace` | `boolean` | No | If true, position/rotation are in local space relative to parent. | ### Input JSON Schema ```json { "type": "object", "properties": { "points": { "type": "array", "items": { "type": "array", "items": { "type": "number" } } }, "height": { "type": "number" }, "name": { "type": "string" }, "parentGameObjectRef": { "type": "string" }, "position": { "type": "string" }, "rotation": { "type": "string" }, "flipNormals": { "type": "boolean" }, "isLocalSpace": { "type": "boolean" } }, "required": [ "points" ] } ``` ## Output This tool does not return structured output.