// Game: Unity: My project // Format: Quake3 (Valve) // Generator: TrenchBroom 2026.2 (Build v2026.2 Release Win64) // entity 0 { "mapversion" "220" "classname" "worldspawn" // brush 0 { ( -16 512 96 ) ( -16 576 16 ) ( -16 576 96 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 0 1 1 ( 304 512 96 ) ( -16 512 16 ) ( -16 512 96 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 0 1 1 ( 304 576 16 ) ( -16 512 16 ) ( 304 512 16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 0 1 1 ( 304 576 96 ) ( -16 512 96 ) ( -16 576 96 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 0 1 1 ( 304 576 96 ) ( -16 576 16 ) ( 304 576 16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 0 1 1 ( 304 576 96 ) ( 304 512 16 ) ( 304 512 96 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 0 1 1 } // brush 1 { ( 112 512 288 ) ( 112 576 96 ) ( 112 576 288 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 0 1 1 ( 176 512 288 ) ( 112 512 96 ) ( 112 512 288 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 0 1 1 ( 176 576 96 ) ( 112 512 96 ) ( 176 512 96 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 0 1 1 ( 176 576 288 ) ( 112 512 288 ) ( 112 576 288 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 0 1 1 ( 176 576 288 ) ( 112 576 96 ) ( 176 576 96 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 0 1 1 ( 176 576 288 ) ( 176 512 96 ) ( 176 512 288 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 0 1 1 } // brush 2 { ( -64 192 -16 ) ( -64 193 -16 ) ( -64 192 -15 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 180 1 1 ( 240 16 -16 ) ( 240 16 -15 ) ( 241 16 -16 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 0 -1 0 ] 180 1 1 ( 240 192 -16 ) ( 241 192 -16 ) ( 240 193 -16 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 -1 0 -256 ] 270 1 1 ( 368 320 16 ) ( 368 321 16 ) ( 369 320 16 ) game/EchoCloudMat [ 1 0 0 208 ] [ 0 -1 0 -256 ] 270 1 1 ( 368 624 16 ) ( 369 624 16 ) ( 368 624 17 ) game/EchoCloudMat [ -1 0 0 -208 ] [ 0 0 -1 0 ] 90 1 1 ( 544 320 16 ) ( 544 320 17 ) ( 544 321 16 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 180 1 1 } // brush 3 { ( -672 192 -16 ) ( -672 193 -16 ) ( -672 192 -15 ) game/EchoCloudMat [ 0 -1 0 -256 ] [ 0 0 -1 0 ] 180 1 1 ( -368 16 -16 ) ( -368 16 -15 ) ( -367 16 -16 ) game/EchoCloudMat [ 1 0 0 -208 ] [ 0 0 -1 0 ] 180 1 1 ( -368 192 -16 ) ( -367 192 -16 ) ( -368 193 -16 ) game/EchoCloudMat [ -1 0 0 208 ] [ 0 -1 0 -256 ] 270 1 1 ( -240 320 16 ) ( -240 321 16 ) ( -239 320 16 ) game/EchoCloudMat [ 1 0 0 -208 ] [ 0 -1 0 -256 ] 270 1 1 ( -240 624 16 ) ( -239 624 16 ) ( -240 624 17 ) game/EchoCloudMat [ -1 0 0 208 ] [ 0 0 -1 0 ] 90 1 1 ( -64 320 16 ) ( -64 320 17 ) ( -64 321 16 ) game/EchoCloudMat [ 0 1 0 256 ] [ 0 0 -1 0 ] 180 1 1 } // brush 4 { ( 112 48 16 ) ( 112 49 16 ) ( 112 48 17 ) game/EchoCloudMat [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 112 48 16 ) ( 112 48 17 ) ( 113 48 16 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 112 48 16 ) ( 113 48 16 ) ( 112 49 16 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 256 272 32 ) ( 256 273 32 ) ( 257 272 32 ) game/EchoCloudMat [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1 ( 256 272 32 ) ( 257 272 32 ) ( 256 272 33 ) game/EchoCloudMat [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1 ( 256 272 32 ) ( 256 272 33 ) ( 256 273 32 ) game/EchoCloudMat [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1 } }