460 lines
21 KiB
C#
460 lines
21 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem.UI;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine.SceneManagement;
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public static class PauseMenuBuilder
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{
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private static DefaultControls.Resources uiResources;
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private static Font standardFont;
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[MenuItem("Tools/Add Pause Menu to SampleScene")]
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public static string Build()
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{
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standardFont = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
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if (standardFont == null)
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standardFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
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uiResources = new DefaultControls.Resources
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{
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standard = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UISprite.psd"),
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background = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Background.psd"),
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knob = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Knob.psd"),
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checkmark = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/Checkmark.psd"),
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dropdown = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/DropdownArrow.psd"),
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mask = AssetDatabase.GetBuiltinExtraResource<Sprite>("UI/Skin/UIMask.psd")
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};
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// Открываем сцену геймплея
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Scene gameplayScene = EditorSceneManager.OpenScene("Assets/Scenes/SampleScene.unity", OpenSceneMode.Single);
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// Проверяем EventSystem
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if (Object.FindAnyObjectByType<EventSystem>() == null)
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{
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GameObject esGo = new GameObject("EventSystem");
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esGo.AddComponent<EventSystem>();
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esGo.AddComponent<InputSystemUIInputModule>();
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}
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// Пересоздаем PauseCanvas
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var old = GameObject.Find("PauseCanvas");
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if (old != null) Object.DestroyImmediate(old);
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// Создаем Canvas паузы
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GameObject canvasGo = new GameObject("PauseCanvas");
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Canvas canvas = canvasGo.AddComponent<Canvas>();
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvas.sortingOrder = 100; // Поверх игрового мира
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CanvasScaler scaler = canvasGo.AddComponent<CanvasScaler>();
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scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
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scaler.referenceResolution = new Vector2(1920, 1080);
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scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
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scaler.matchWidthOrHeight = 0.5f;
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canvasGo.AddComponent<GraphicRaycaster>();
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PauseMenu pauseMenu = canvasGo.AddComponent<PauseMenu>();
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// Цвета стилистики Главного Меню (Synthesia Minimalist Black & Yellow)
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Color yellowBtnNormal = new Color(0.95f, 0.78f, 0.12f, 1.00f);
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Color yellowBtnHover = new Color(1.00f, 0.90f, 0.35f, 1.00f);
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Color yellowBtnPress = new Color(0.78f, 0.62f, 0.08f, 1.00f);
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Color blackBtnText = new Color(0.06f, 0.06f, 0.06f, 1.00f);
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// ==========================================
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// 1. КАРТОЧКА МЕНЮ ПАУЗЫ (PauseMenuPanel)
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// ==========================================
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GameObject pausePanel = CreateImage("PauseMenuPanel", canvasGo.transform,
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new Color(0.0f, 0.0f, 0.0f, 0.88f),
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Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero);
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GameObject pauseCard = CreateImage("Pause_Card", pausePanel.transform,
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new Color(0.04f, 0.04f, 0.04f, 0.98f),
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new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f),
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new Vector2(480f, 560f), Vector2.zero);
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Outline cardOutline = pauseCard.AddComponent<Outline>();
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cardOutline.effectColor = new Color(1.00f, 0.85f, 0.10f, 0.55f);
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cardOutline.effectDistance = new Vector2(2f, -2f);
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CreateText("Pause_Title", pauseCard.transform,
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"ПАУЗА",
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34, FontStyle.Bold, TextAnchor.MiddleCenter,
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new Color(1.00f, 0.85f, 0.10f, 1.0f),
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new Vector2(0.05f, 0.86f), new Vector2(0.95f, 0.97f), Vector2.zero, Vector2.zero);
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CreateImage("Pause_Divider", pauseCard.transform,
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new Color(1.00f, 0.85f, 0.10f, 0.40f),
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new Vector2(0.08f, 0.84f), new Vector2(0.92f, 0.845f), Vector2.zero, Vector2.zero);
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GameObject btnContainer = CreateEmptyRect("Buttons_Container", pauseCard.transform,
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new Vector2(0.08f, 0.05f), new Vector2(0.92f, 0.81f), Vector2.zero, Vector2.zero);
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VerticalLayoutGroup vLayout = btnContainer.AddComponent<VerticalLayoutGroup>();
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vLayout.spacing = 16f;
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vLayout.childAlignment = TextAnchor.MiddleCenter;
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vLayout.childControlWidth = true;
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vLayout.childControlHeight = false;
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vLayout.childForceExpandWidth = true;
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vLayout.childForceExpandHeight = false;
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// Кнопки меню паузы
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Button resumeBtn = CreateStyledButton("Btn_Resume", btnContainer.transform,
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"► ПРОДОЛЖИТЬ",
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yellowBtnNormal, yellowBtnHover, yellowBtnPress, blackBtnText, 62f, 20);
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Button settingsBtn = CreateStyledButton("Btn_Settings", btnContainer.transform,
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"⚙ НАСТРОЙКИ",
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yellowBtnNormal, yellowBtnHover, yellowBtnPress, blackBtnText, 62f, 20);
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Button restartBtn = CreateStyledButton("Btn_Restart", btnContainer.transform,
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"↺ ЗАНОВО",
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yellowBtnNormal, yellowBtnHover, yellowBtnPress, blackBtnText, 62f, 20);
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Button menuBtn = CreateStyledButton("Btn_MainMenu", btnContainer.transform,
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"⌂ ГЛАВНОЕ МЕНЮ",
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yellowBtnNormal, yellowBtnHover, yellowBtnPress, blackBtnText, 62f, 20);
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Button quitBtn = CreateStyledButton("Btn_Quit", btnContainer.transform,
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"✖ ВЫХОД ИЗ ИГРЫ",
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new Color(0.35f, 0.15f, 0.15f, 1.0f),
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new Color(0.50f, 0.20f, 0.20f, 1.0f),
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new Color(0.65f, 0.25f, 0.25f, 1.0f),
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Color.white, 62f, 20);
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// ==========================================
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// 2. ПАНЕЛЬ НАСТРОЕК (SettingsPanel) - ТОЧНО КАК В ГЛАВНОМ МЕНЮ
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// ==========================================
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GameObject settingsPanel = CreateEmptyRect("SettingsPanel", canvasGo.transform,
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Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero);
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CreateImage("Backdrop_Dim", settingsPanel.transform,
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new Color(0.0f, 0.0f, 0.0f, 0.92f),
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Vector2.zero, Vector2.one, Vector2.zero, Vector2.zero);
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GameObject settingsCard = CreateImage("Settings_Card", settingsPanel.transform,
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new Color(0.04f, 0.04f, 0.04f, 0.98f),
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new Vector2(0.5f, 0.5f), new Vector2(0.5f, 0.5f),
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new Vector2(920f, 740f), Vector2.zero);
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Outline panelOutline = settingsCard.AddComponent<Outline>();
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panelOutline.effectColor = new Color(1.00f, 0.85f, 0.10f, 0.55f);
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panelOutline.effectDistance = new Vector2(2f, -2f);
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CreateText("Settings_Header", settingsCard.transform,
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"НАСТРОЙКИ",
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28, FontStyle.Bold, TextAnchor.MiddleCenter,
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new Color(1.00f, 0.85f, 0.10f, 1.0f),
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new Vector2(0.05f, 0.90f), new Vector2(0.95f, 0.98f), Vector2.zero, Vector2.zero);
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CreateImage("Settings_Divider", settingsCard.transform,
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new Color(1.00f, 0.85f, 0.10f, 0.40f),
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new Vector2(0.05f, 0.89f), new Vector2(0.95f, 0.895f), Vector2.zero, Vector2.zero);
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GameObject settingsList = CreateEmptyRect("Settings_List", settingsCard.transform,
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new Vector2(0.06f, 0.14f), new Vector2(0.94f, 0.87f), Vector2.zero, Vector2.zero);
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VerticalLayoutGroup settingsLayout = settingsList.AddComponent<VerticalLayoutGroup>();
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settingsLayout.spacing = 15f;
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settingsLayout.childAlignment = TextAnchor.UpperCenter;
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settingsLayout.childControlWidth = true;
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settingsLayout.childControlHeight = false;
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settingsLayout.childForceExpandWidth = true;
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settingsLayout.childForceExpandHeight = false;
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// --- Раздел: Звук ---
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CreateCategoryHeader("HEADER_AUDIO", settingsList.transform, "— ЗВУК И ЭХОЛОКАЦИЯ —");
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var volumeRow = CreateSliderRow("Row_Volume", settingsList.transform, "Громкость звука", 0f, 1f, 1f, "%");
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Slider volSlider = volumeRow.slider;
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Text volText = volumeRow.valueText;
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Toggle muteToggle = CreateToggleRow("Row_Mute", settingsList.transform, "Отключить звук (Mute)");
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// --- Раздел: Графика ---
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CreateCategoryHeader("HEADER_GRAPHICS", settingsList.transform, "— ГРАФИКА —");
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Dropdown qualityDropdown = CreateDropdownRow("Row_Quality", settingsList.transform, "Качество графики");
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Toggle fullscreenToggle = CreateToggleRow("Row_Fullscreen", settingsList.transform, "Полноэкранный режим");
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Dropdown resolutionDropdown = CreateDropdownRow("Row_Resolution", settingsList.transform, "Разрешение экрана");
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// --- Раздел: Управление ---
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CreateCategoryHeader("HEADER_CONTROLS", settingsList.transform, "— УПРАВЛЕНИЕ —");
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var sensRow = CreateSliderRow("Row_Sensitivity", settingsList.transform, "Чувствительность мыши", 0.2f, 3.0f, 1.0f, "x");
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Slider sensSlider = sensRow.slider;
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Text sensText = sensRow.valueText;
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// Нижняя строка кнопок в панели настроек
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GameObject bottomButtonsRow = CreateEmptyRect("Settings_BottomButtons", settingsCard.transform,
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new Vector2(0.06f, 0.03f), new Vector2(0.94f, 0.12f), Vector2.zero, Vector2.zero);
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HorizontalLayoutGroup bottomLayout = bottomButtonsRow.AddComponent<HorizontalLayoutGroup>();
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bottomLayout.spacing = 30f;
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bottomLayout.childAlignment = TextAnchor.MiddleCenter;
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bottomLayout.childControlWidth = true;
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bottomLayout.childControlHeight = true;
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bottomLayout.childForceExpandWidth = true;
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bottomLayout.childForceExpandHeight = true;
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Button resetBtn = CreateStyledButton("Button_ResetDefaults", bottomButtonsRow.transform,
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"Сброс",
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new Color(0.35f, 0.15f, 0.15f, 1.0f),
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new Color(0.50f, 0.20f, 0.20f, 1.0f),
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new Color(0.65f, 0.25f, 0.25f, 1.0f),
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Color.white,
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50f, 18);
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Button backBtn = CreateStyledButton("Button_Back", bottomButtonsRow.transform,
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"Применить и выйти",
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yellowBtnNormal, yellowBtnHover, yellowBtnPress, blackBtnText,
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50f, 18);
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// ==========================================
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// 3. ПРИВЯЗКА К СИСТЕМЕ PAUSEMENU
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// ==========================================
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pauseMenu.pauseMenuPanel = pausePanel;
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pauseMenu.settingsPanel = settingsPanel;
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pauseMenu.resumeButton = resumeBtn;
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pauseMenu.settingsButton = settingsBtn;
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pauseMenu.restartButton = restartBtn;
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pauseMenu.mainMenuButton = menuBtn;
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pauseMenu.quitButton = quitBtn;
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pauseMenu.backFromSettingsButton = backBtn;
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pauseMenu.resetDefaultsButton = resetBtn;
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// Привязываем обработчики через UnityEvent для отображения в Инспекторе
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UnityEditor.Events.UnityEventTools.AddPersistentListener(resumeBtn.onClick, pauseMenu.ResumeGame);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(settingsBtn.onClick, pauseMenu.OpenSettings);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(restartBtn.onClick, pauseMenu.RestartGame);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(menuBtn.onClick, pauseMenu.ReturnToMainMenu);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(quitBtn.onClick, pauseMenu.QuitGame);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(backBtn.onClick, pauseMenu.CloseSettings);
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UnityEditor.Events.UnityEventTools.AddPersistentListener(resetBtn.onClick, pauseMenu.ResetToDefaults);
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pauseMenu.volumeSlider = volSlider;
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pauseMenu.volumeValueText = volText;
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pauseMenu.muteToggle = muteToggle;
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pauseMenu.qualityDropdown = qualityDropdown;
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pauseMenu.fullscreenToggle = fullscreenToggle;
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pauseMenu.resolutionDropdown = resolutionDropdown;
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pauseMenu.sensitivitySlider = sensSlider;
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pauseMenu.sensitivityValueText = sensText;
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pausePanel.SetActive(false);
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settingsPanel.SetActive(false);
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// Также гарантируем экран смерти
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DeathScreenBuilder.Build();
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EditorSceneManager.MarkSceneDirty(gameplayScene);
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EditorSceneManager.SaveScene(gameplayScene);
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Debug.Log("[PauseMenuBuilder] PauseCanvas в стиле MainMenu успешно создан и сохранен в SampleScene.unity");
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return "SUCCESS: PauseMenu rebuilt with separate Settings panel matching MainMenu style!";
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}
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#region Хелперы UI
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private static GameObject CreateEmptyRect(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition)
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{
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GameObject go = new GameObject(name, typeof(RectTransform));
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go.transform.SetParent(parent, false);
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RectTransform rt = go.GetComponent<RectTransform>();
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rt.anchorMin = anchorMin;
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rt.anchorMax = anchorMax;
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rt.sizeDelta = sizeDelta;
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rt.anchoredPosition = anchoredPosition;
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return go;
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}
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private static GameObject CreateImage(string name, Transform parent, Color color, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition)
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{
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GameObject go = CreateEmptyRect(name, parent, anchorMin, anchorMax, sizeDelta, anchoredPosition);
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Image img = go.AddComponent<Image>();
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img.color = color;
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return go;
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}
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private static GameObject CreateText(string name, Transform parent, string text, int fontSize, FontStyle style, TextAnchor alignment, Color color, Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta, Vector2 anchoredPosition)
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{
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GameObject go = CreateEmptyRect(name, parent, anchorMin, anchorMax, sizeDelta, anchoredPosition);
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Text t = go.AddComponent<Text>();
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t.font = standardFont;
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t.text = text;
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t.fontSize = fontSize;
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t.fontStyle = style;
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t.alignment = alignment;
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t.color = color;
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t.horizontalOverflow = HorizontalWrapMode.Overflow;
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t.verticalOverflow = VerticalWrapMode.Overflow;
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return go;
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}
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private static Button CreateStyledButton(string name, Transform parent, string label, Color normalColor, Color highlightedColor, Color pressedColor, Color textColor, float height, int fontSize)
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{
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GameObject btnObj = DefaultControls.CreateButton(uiResources);
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btnObj.name = name;
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btnObj.transform.SetParent(parent, false);
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RectTransform rt = btnObj.GetComponent<RectTransform>();
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if (rt != null)
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{
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rt.sizeDelta = new Vector2(rt.sizeDelta.x, height);
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}
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LayoutElement layout = btnObj.AddComponent<LayoutElement>();
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layout.minHeight = height;
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layout.preferredHeight = height;
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Image img = btnObj.GetComponent<Image>();
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img.color = normalColor;
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img.type = Image.Type.Sliced;
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Outline btnOutline = btnObj.AddComponent<Outline>();
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btnOutline.effectColor = new Color(1.00f, 0.95f, 0.60f, 0.65f);
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btnOutline.effectDistance = new Vector2(2f, -2f);
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Shadow btnShadow = btnObj.AddComponent<Shadow>();
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btnShadow.effectColor = new Color(0.00f, 0.00f, 0.00f, 0.50f);
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btnShadow.effectDistance = new Vector2(2f, -2f);
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Button btn = btnObj.GetComponent<Button>();
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ColorBlock colors = btn.colors;
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colors.normalColor = normalColor;
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colors.highlightedColor = highlightedColor;
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colors.pressedColor = pressedColor;
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colors.selectedColor = highlightedColor;
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colors.colorMultiplier = 1f;
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colors.fadeDuration = 0.12f;
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btn.colors = colors;
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Text text = btnObj.GetComponentInChildren<Text>();
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if (text != null)
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{
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text.font = standardFont;
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text.text = label;
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text.fontSize = fontSize;
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text.fontStyle = FontStyle.Bold;
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text.color = textColor;
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text.alignment = TextAnchor.MiddleCenter;
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text.horizontalOverflow = HorizontalWrapMode.Overflow;
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text.verticalOverflow = VerticalWrapMode.Overflow;
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}
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return btn;
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}
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private static void CreateCategoryHeader(string name, Transform parent, string text)
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{
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GameObject go = CreateEmptyRect(name, parent, Vector2.zero, Vector2.one, new Vector2(0f, 32f), Vector2.zero);
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LayoutElement layout = go.AddComponent<LayoutElement>();
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layout.minHeight = 32f;
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layout.preferredHeight = 32f;
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Text t = go.AddComponent<Text>();
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t.font = standardFont;
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t.text = text;
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t.fontSize = 16;
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t.fontStyle = FontStyle.Bold;
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t.alignment = TextAnchor.MiddleLeft;
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t.color = new Color(1.00f, 0.85f, 0.10f, 0.95f);
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}
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private static (Slider slider, Text valueText) CreateSliderRow(string name, Transform parent, string label, float min, float max, float def, string unitSuffix)
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{
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GameObject row = CreateEmptyRect(name, parent, Vector2.zero, Vector2.one, new Vector2(0f, 44f), Vector2.zero);
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LayoutElement layout = row.AddComponent<LayoutElement>();
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layout.minHeight = 44f;
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layout.preferredHeight = 44f;
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CreateText("Label", row.transform, label, 16, FontStyle.Normal, TextAnchor.MiddleLeft,
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new Color(0.92f, 0.92f, 0.92f, 1f), new Vector2(0f, 0f), new Vector2(0.40f, 1f), Vector2.zero, Vector2.zero);
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GameObject sliderObj = DefaultControls.CreateSlider(uiResources);
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sliderObj.name = "Slider";
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sliderObj.transform.SetParent(row.transform, false);
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RectTransform sliderRt = sliderObj.GetComponent<RectTransform>();
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sliderRt.anchorMin = new Vector2(0.42f, 0.20f);
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sliderRt.anchorMax = new Vector2(0.82f, 0.80f);
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sliderRt.offsetMin = Vector2.zero;
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sliderRt.offsetMax = Vector2.zero;
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Slider slider = sliderObj.GetComponent<Slider>();
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slider.minValue = min;
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slider.maxValue = max;
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slider.value = def;
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Transform fill = sliderObj.transform.Find("Fill Area/Fill");
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if (fill != null)
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{
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var img = fill.GetComponent<Image>();
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if (img != null) img.color = new Color(1.00f, 0.85f, 0.10f, 1f);
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}
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GameObject valueTextObj = CreateText("ValueText", row.transform,
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unitSuffix == "%" ? $"{Mathf.RoundToInt(def * 100)}%" : $"{def:F1}{unitSuffix}",
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15, FontStyle.Bold, TextAnchor.MiddleRight,
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new Color(1.00f, 0.85f, 0.10f, 1f), new Vector2(0.84f, 0f), new Vector2(1f, 1f), Vector2.zero, Vector2.zero);
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return (slider, valueTextObj.GetComponent<Text>());
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}
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private static Toggle CreateToggleRow(string name, Transform parent, string label)
|
||
{
|
||
GameObject row = CreateEmptyRect(name, parent, Vector2.zero, Vector2.one, new Vector2(0f, 40f), Vector2.zero);
|
||
LayoutElement layout = row.AddComponent<LayoutElement>();
|
||
layout.minHeight = 40f;
|
||
layout.preferredHeight = 40f;
|
||
|
||
CreateText("Label", row.transform, label, 16, FontStyle.Normal, TextAnchor.MiddleLeft,
|
||
new Color(0.92f, 0.92f, 0.92f, 1f), new Vector2(0f, 0f), new Vector2(0.70f, 1f), Vector2.zero, Vector2.zero);
|
||
|
||
GameObject toggleObj = DefaultControls.CreateToggle(uiResources);
|
||
toggleObj.name = "Toggle";
|
||
toggleObj.transform.SetParent(row.transform, false);
|
||
RectTransform rt = toggleObj.GetComponent<RectTransform>();
|
||
rt.anchorMin = new Vector2(0.85f, 0.15f);
|
||
rt.anchorMax = new Vector2(1f, 0.85f);
|
||
rt.offsetMin = Vector2.zero;
|
||
rt.offsetMax = Vector2.zero;
|
||
|
||
Text defaultLabel = toggleObj.GetComponentInChildren<Text>();
|
||
if (defaultLabel != null) Object.DestroyImmediate(defaultLabel.gameObject);
|
||
|
||
return toggleObj.GetComponent<Toggle>();
|
||
}
|
||
|
||
private static Dropdown CreateDropdownRow(string name, Transform parent, string label)
|
||
{
|
||
GameObject row = CreateEmptyRect(name, parent, Vector2.zero, Vector2.one, new Vector2(0f, 44f), Vector2.zero);
|
||
LayoutElement layout = row.AddComponent<LayoutElement>();
|
||
layout.minHeight = 44f;
|
||
layout.preferredHeight = 44f;
|
||
|
||
CreateText("Label", row.transform, label, 16, FontStyle.Normal, TextAnchor.MiddleLeft,
|
||
new Color(0.92f, 0.92f, 0.92f, 1f), new Vector2(0f, 0f), new Vector2(0.40f, 1f), Vector2.zero, Vector2.zero);
|
||
|
||
GameObject ddObj = DefaultControls.CreateDropdown(uiResources);
|
||
ddObj.name = "Dropdown";
|
||
ddObj.transform.SetParent(row.transform, false);
|
||
RectTransform rt = ddObj.GetComponent<RectTransform>();
|
||
rt.anchorMin = new Vector2(0.42f, 0.10f);
|
||
rt.anchorMax = new Vector2(1f, 0.90f);
|
||
rt.offsetMin = Vector2.zero;
|
||
rt.offsetMax = Vector2.zero;
|
||
|
||
Image img = ddObj.GetComponent<Image>();
|
||
if (img != null) img.color = new Color(0.12f, 0.12f, 0.12f, 1f);
|
||
|
||
return ddObj.GetComponent<Dropdown>();
|
||
}
|
||
|
||
#endregion
|
||
}
|