56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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using UnityEditor;
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("Troubleshooting/Too dark or too bright materials")]
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public class TroubleshootingMaterialBrightnessPage : ManualPageBase
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{
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protected override void OnGUI()
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{
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Image("T_Manual_Trouble_MaterialBrightness");
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Text("Some users experience issues with materials exporting too bright or too dark when",
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"viewed in TrenchBroom. This can be due to the way Tremble captures Unity Materials to",
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"texture PNGs - which uses specific lighting, but can sometimes take on the environment",
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"from your scene.");
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Text("Please note that this does NOT affect how your materials will appear in Unity/your game!");
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Text("As a workaround, you can adjust how Tremble lights your materials in Tremble's Settings,",
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"under Advanced/Materials.");
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Callout("When changing these settings or force-resyncing below, note that you should",
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"Refresh Texture Collections (F5) and Refresh Entity Definitions (F6) in TrenchBroom",
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"to update to the latest data.");
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Image("T_Manual_Trouble_MaterialBrightnessSettings");
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ActionBar_SingleAction("Open in Settings", ()
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=> SettingsService.OpenProjectSettings("Project/Tremble/4 Advanced/3 Materials"));
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Text("As a last resort, you can also try force-syncing your project to TrenchBroom. You can do this",
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"by clearing the cache and then re-syncing, from Tools > Tremble > Sync Project to TrenchBroom (Clean, Slow)",
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"- or by pressing the button below.");
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ActionBar_SingleAction("Force-resync for me", ()=>
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{
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TrembleEditorAPI.InvalidateMaterialAndPrefabCache(silent: true);
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TrembleEditorAPI.SyncToTrenchBroom();
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if (TrenchBroomUtil.IsTrenchBroomRunning)
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{
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EditorUtility.DisplayDialog(
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title: "TrenchBroom is running",
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message: "You may need to refresh Textures and Entities in TrenchBroom (press F5, then F6 in TrenchBroom)!",
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"Oh, okay!");
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}
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});
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}
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}
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} |