57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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using UnityEngine;
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("Troubleshooting/Missing Geometry")]
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public class TroubleshootingMissingGeoPage : ManualPageBase
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{
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private const float IMAGE_WIDTH = 300f;
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protected override void OnGUI()
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{
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Text("If you create an area in a map that is completely enclosed (known in the mapping",
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"community as being 'sealed'), you might find that Tremble culls the",
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"inside of these areas entirely!");
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GUILayout.BeginHorizontal();
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{
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Bold("TrenchBroom (before):", width: IMAGE_WIDTH);
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Bold("Unity (before):", width: IMAGE_WIDTH);
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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{
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Image("T_Manual_MissingGeo_TB1", width: IMAGE_WIDTH, centred: false);
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Image("T_Manual_MissingGeo_Unity1", width: IMAGE_WIDTH, centred: false);
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}
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GUILayout.EndHorizontal();
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Text("This is because Q3Map2 (the map compiler) determines that these areas can never",
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"be reached, and thus is unnecessary geometry.");
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Text("In order to keep this geometry around, you need to place a Point or Brush entity",
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"(or a prefab) inside this area. Tremble will no longer cull the area, as it",
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"determines that there are gameplay elements inside the area and thus it is important.");
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GUILayout.BeginHorizontal();
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{
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Bold("TrenchBroom (after):", width: IMAGE_WIDTH);
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Bold("Unity (after):", width: IMAGE_WIDTH);
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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{
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Image("T_Manual_MissingGeo_TB2", width: IMAGE_WIDTH, centred: false);
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Image("T_Manual_MissingGeo_Unity2", width: IMAGE_WIDTH, centred: false);
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}
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GUILayout.EndHorizontal();
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}
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}
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} |