Kursach_StealthAction/Assets/Scripts/ElevatorTerminal.cs
2026-10-23 15:44:09 +03:00

169 lines
4.8 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
/// <summary>
/// Терминал лифта в 3D мире.
/// Игрок может подойти, увидеть подсказку и нажать [E] для открытия UI цифрового ввода кода.
/// </summary>
public class ElevatorTerminal : MonoBehaviour
{
[Header("Дистанция взаимодействия")]
public float interactionDistance = 3.8f;
[Header("Индикаторы")]
public Light statusLight;
public MeshRenderer screenRenderer;
private static Transform cachedPlayerTransform;
private void Start()
{
LocatePlayer();
UpdateLightColor(false);
if (LevelCodeManager.Instance != null)
{
LevelCodeManager.Instance.OnElevatorUnlocked += HandleUnlocked;
}
var col = GetComponent<Collider>();
if (col == null)
{
var sc = gameObject.AddComponent<SphereCollider>();
sc.isTrigger = true;
sc.radius = interactionDistance;
}
}
private void OnDestroy()
{
if (LevelCodeManager.Instance != null)
{
LevelCodeManager.Instance.OnElevatorUnlocked -= HandleUnlocked;
}
}
private Transform LocatePlayer()
{
if (cachedPlayerTransform != null) return cachedPlayerTransform;
var pm = Object.FindAnyObjectByType<PlayerMovement>();
if (pm != null) { cachedPlayerTransform = pm.transform; return cachedPlayerTransform; }
var ph = Object.FindAnyObjectByType<PlayerHealth>();
if (ph != null) { cachedPlayerTransform = ph.transform; return cachedPlayerTransform; }
var pTag = GameObject.FindWithTag("Player");
if (pTag != null) { cachedPlayerTransform = pTag.transform; return cachedPlayerTransform; }
var pName = GameObject.Find("Player");
if (pName != null) { cachedPlayerTransform = pName.transform; return cachedPlayerTransform; }
if (Camera.main != null) { return Camera.main.transform; }
return null;
}
private void HandleUnlocked()
{
UpdateLightColor(true);
}
private void UpdateLightColor(bool isUnlocked)
{
if (statusLight != null)
{
statusLight.color = isUnlocked ? new Color(0.2f, 1f, 0.4f) : new Color(1f, 0.85f, 0.1f);
}
}
private void Update()
{
if (ElevatorKeypadUI.Instance != null && ElevatorKeypadUI.Instance.IsOpen) return;
if (Time.timeScale == 0f) return;
Transform player = LocatePlayer();
if (player == null) return;
float dist3D = Vector3.Distance(transform.position, player.position);
float distXZ = Vector2.Distance(new Vector2(transform.position.x, transform.position.z),
new Vector2(player.position.x, player.position.z));
bool inRange = dist3D <= interactionDistance || distXZ <= (interactionDistance * 0.9f);
if (inRange)
{
if (CheckInteractInput())
{
Interact();
}
}
}
private void OnTriggerStay(Collider other)
{
if (ElevatorKeypadUI.Instance != null && ElevatorKeypadUI.Instance.IsOpen) return;
if (Time.timeScale == 0f) return;
if (other.CompareTag("Player") || other.GetComponentInParent<PlayerMovement>() != null)
{
if (CheckInteractInput())
{
Interact();
}
}
}
private bool CheckInteractInput()
{
var keyboard = Keyboard.current;
if (keyboard != null)
{
if (keyboard.eKey.wasPressedThisFrame ||
keyboard.fKey.wasPressedThisFrame ||
keyboard.enterKey.wasPressedThisFrame)
{
return true;
}
}
#if ENABLE_LEGACY_INPUT_MANAGER
if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.F) || Input.GetKeyDown(KeyCode.Return))
{
return true;
}
#endif
return false;
}
public void Interact()
{
bool isUnlocked = LevelCodeManager.Instance != null && LevelCodeManager.Instance.IsElevatorUnlocked;
if (isUnlocked)
{
if (LevelSuccessUI.Instance != null)
{
LevelSuccessUI.Instance.ShowSuccessScreen();
}
else
{
Time.timeScale = 1f;
UnityEngine.SceneManagement.SceneManager.LoadScene("Level2");
}
}
else
{
if (ElevatorKeypadUI.Instance != null)
{
ElevatorKeypadUI.Instance.OpenKeypad();
}
else
{
Debug.LogError("[ElevatorTerminal] ElevatorKeypadUI.Instance is NULL!");
}
}
}
}