61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
//
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// This file is part of the Tremble package by Tiny Goose.
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// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
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//
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namespace TinyGoose.Tremble.Editor
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{
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[ManualPage("User Generated Content/For Players")]
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public class UgcPlayerHintsPage : ManualPageBase
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{
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protected override void OnGUI()
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{
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Experimental();
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Text("This page gives a bit more detail on what players need, in order to import maps");
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H2("How do players get the FGD file/textures/etc?");
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Text(
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"These are installed onto the user's computer when you call",
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$"{nameof(TrembleRuntimeAPI)}.{nameof(TrembleRuntimeAPI.Initialise)},",
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"so there is no need to distribute these yourself."
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);
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H2("Do players need a copy of my Unity project to import maps?");
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Text(
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"Absolutely not! Just a copy of your game with Tremble installed and configured."
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);
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H2("Do players need to purchase a licence for Tremble, on the Asset Store?");
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Text(
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"Again - absolutely not! Just a copy of your game with Tremble installed and configured."
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);
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H2("What if players want to use their own textures?");
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Text(
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"Generally this is discouraged, especially when distributing user-generated maps.",
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"However - it is possible! Users should place their textures (PNG only!) into your game's",
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"Library/baseq3/Textures folder (this will be created on first run). When Tremble",
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"finds these unexpected textures referenced in a map, it will create Unity",
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"materials on-the-fly to display them."
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);
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Text(
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"Note, that you will need to distribute these textures with the maps, and place",
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"them into the correct folder at runtime for this to work when sharing maps between",
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"players."
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);
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H2("What about if these textures should be PBR materials?");
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Text(
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"Yup - you might want to change the metallic and smoothness parameters when",
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"importing a user's custom texture. To do that, Tremble uses a naming convention."
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);
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PropertyDescription("s[0-100]", "Smoothness percent");
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PropertyDescription("m[0-100]", "Metallic/metalness percent");
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Text(
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"For example, a texture which should be 60% smooth and 100% metal could be named: ",
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"'MyCoolTexture_s60_m100.png'."
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);
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}
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}
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} |