Kursach_StealthAction/Assets/Tremble/FieldConverters/ColourFieldConverter.cs
2026-10-11 19:16:11 +03:00

48 lines
1.3 KiB
C#

//
// This file is part of the Tremble package by Tiny Goose.
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
//
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace TinyGoose.Tremble
{
[TrembleFieldConverter(typeof(Color))]
public class ColourFieldConverter : TrembleFieldConverter<Color>
{
protected override bool TryGetValueFromMap(BspEntity entity, string key, GameObject gameObject, MemberInfo target, out Color value)
{
return entity.TryGetColour(key, out value);
}
protected override bool TryGetValuesFromMap(BspEntity entity, string key, GameObject gameObject, MemberInfo target, out Color[] values)
{
if (!entity.TryGetString(key, out string stringValues))
{
values = default;
return false;
}
values = stringValues
.Split(',')
.Select(s => s.TryParseQ3Colour(out Color result) ? result : Color.white)
.ToArray();
return true;
}
protected override void AddFieldToFgd(FgdClass entityClass, string fieldName, Color defaultValue, MemberInfo target)
{
string tooltip = target.GetCustomAttribute<TooltipAttribute>()?.tooltip;
entityClass.AddField(new FgdColourField
{
Name = fieldName,
Description = tooltip ?? $"{target.GetFieldOrPropertyType().Name} {target.Name}",
DefaultColour = defaultValue
});
}
}
}