Kursach_StealthAction/Assets/Tremble/FieldConverters/Vector3IntConverter.cs
2026-10-11 19:16:11 +03:00

71 lines
1.9 KiB
C#

//
// This file is part of the Tremble package by Tiny Goose.
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
//
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace TinyGoose.Tremble
{
[TrembleFieldConverter(typeof(Vector3Int))]
public class Vector3IntConverter : TrembleFieldConverter<Vector3Int>
{
protected override bool TryGetValueFromMap(BspEntity entity, string key, GameObject gameObject, MemberInfo target, out Vector3Int value)
{
if (entity.TryGetUntransformedVector(key, out Vector3 v3Value))
{
value = new((int)v3Value.x, (int)v3Value.z, (int)v3Value.y);
return true;
}
value = default;
return false;
}
protected override bool TryGetValuesFromMap(BspEntity entity, string key, GameObject gameObject, MemberInfo target, out Vector3Int[] values)
{
if (!entity.TryGetString(key, out string stringValues))
{
values = default;
return false;
}
target.GetCustomAttributes(out TrembleAttribute tremble);
bool? isRotation = tremble?.IsRotation;
// Keep raw value if requested, or it's a "rotation"
isRotation ??= key.ContainsInvariant("rotation") || key.ContainsInvariant("rotate");
values = stringValues
.Split(',')
.Select(s =>
{
s.TryParseQ3Vector(out Vector3 result);
if (!isRotation.GetValueOrDefault(false))
{
result.Q3ToUnityVector(entity.ImportScale);
}
return new Vector3Int((int)result.x, (int)result.z, (int)result.y);
})
.ToArray();
return true;
}
protected override void AddFieldToFgd(FgdClass entityClass, string fieldName, Vector3Int defaultValue, MemberInfo target)
{
string tooltip = target.GetCustomAttribute<TooltipAttribute>()?.tooltip;
entityClass.AddField(new FgdVectorField
{
Name = fieldName,
Description = tooltip ?? $"{target.GetFieldOrPropertyType().Name} {target.Name}",
DefaultValue = defaultValue
});
}
}
}