Kursach_StealthAction/Assets/Tremble/Editor/Manual/Pages/Entities/BrushEntitiesPage.cs
2026-10-11 19:16:11 +03:00

62 lines
2.1 KiB
C#

//
// This file is part of the Tremble package by Tiny Goose.
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
//
namespace TinyGoose.Tremble.Editor
{
[ManualPage("Entities/Brush Entities")]
public class BrushEntitiesPage : ManualPageBase
{
protected override void OnGUI()
{
Text(
"Brush Entities are brushes (models/shapes) in the map, which you want to apply a",
"MonoBehaviour script to. For example, a moving platform whose shape you design in",
"your TrenchBroom. Or, a trigger box which kills players on entry (see below).");
Image("T_Manual_BrushEntity");
Text("The following properties are available:");
PropertyDescription("name",
"The name of the entity in TrenchBroom.",
"If omitted, we convert your MonoBehaviour name according to your Naming Convention in settings."
);
PropertyDescription("category",
"The menu category to show the entity under, for example 'solid'.",
$"If omitted, we use the default prefix, '{FgdConsts.BRUSH_PREFIX}'."
);
PropertyDescription("type",
"Which brush type to use, which defines how the brush appears and how its collision",
"functions."
);
Foldout("Available Brush Types", () =>
{
PropertyDescription("Solid",
"A Solid brush with a texture.",
"Example: a moving platform.");
PropertyDescription("Liquid",
"A brush with a texture, but with a trigger collision instead of a solid one.",
"Example: a volume of water/lava, which damages players when entering.");
PropertyDescription("Trigger",
"A completely invisible brush which has a trigger collision.",
"Example: a volume which triggers an event when players walk into the area.");
PropertyDescription("Invisible",
"A completely invisible brush which has solid collision.",
"Example: an invisible wall to stop players going out of bounds.");
});
H1("Brush Entity Wizard");
Text(
"Tremble can guide you through creating the correct attribute code for your entity,",
"to help you get up and running quickly."
);
ActionBar_SingleAction("Build Brush Entity", () => GoToPage(typeof(BrushBuilderPage)));
}
}
}