Kursach_StealthAction/Assets/Tremble/Editor/Manual/Pages/Entities/PointEntitiesPage.cs
2026-10-11 19:16:11 +03:00

51 lines
1.7 KiB
C#

//
// This file is part of the Tremble package by Tiny Goose.
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
//
namespace TinyGoose.Tremble.Editor
{
[ManualPage("Entities/Point Entities")]
public class PointEntitiesPage : ManualPageBase
{
protected override void OnGUI()
{
Text(
"Point Entities are points/positions in space in the map, which you want to apply a",
"MonoBehaviour script to. They do not have a visual representation (mesh).",
"For example, a target position that an enemy should move to. Or, a position in space",
"in which to spawn the player (see below).");
Image("T_Manual_PointEntity");
Text("The following properties are available:");
PropertyDescription("name",
"The name of the entity in TrenchBroom.",
"If omitted, we convert your MonoBehaviour name according to your Naming Convention in settings."
);
PropertyDescription("category",
"The menu category to show the entity under, for example 'solid'.",
$"If omitted, we use the default prefix, '{FgdConsts.BRUSH_PREFIX}'."
);
PropertyDescription("colour, size",
"Colour and Size define how to display this Point entity's preview cube in TrenchBroom."
);
PropertyDescription("sprite",
"(optional) A sprite to show, instead of a coloured cube for this Point entity in TrenchBroom.",
"This should be the name of a texture in your project, e.g. 'T_MyTexture'."
);
H1("Point Entity Wizard");
Text(
"Tremble can guide you through creating the correct attribute code for your entity,",
"to help you get up and running quickly."
);
ActionBar_SingleAction("Build Point Entity", () => GoToPage(typeof(PointBuilderPage)));
}
}
}