Kursach_StealthAction/Assets/Tremble/FieldConverters/StringFieldConverter.cs
2026-10-11 19:16:11 +03:00

47 lines
1.2 KiB
C#

//
// This file is part of the Tremble package by Tiny Goose.
// Copyright (c) 2024-2026 TinyGoose Ltd., All Rights Reserved.
//
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace TinyGoose.Tremble
{
[TrembleFieldConverter(typeof(string))]
public class StringFieldConverter : TrembleFieldConverter<string>
{
protected override bool TryGetValueFromMap(BspEntity entity, string key, GameObject gameObject, MemberInfo target, out string value)
{
return entity.TryGetString(key, out value);
}
protected override bool TryGetValuesFromMap(BspEntity entity, string key, GameObject gameObject, MemberInfo target, out string[] values)
{
if (!entity.TryGetString(key, out string stringValues))
{
values = default;
return false;
}
values = stringValues.Split(',').ToArray();
return true;
}
protected override void AddFieldToFgd(FgdClass entityClass, string fieldName, string defaultValue, MemberInfo target)
{
target.GetCustomAttributes(
out TooltipAttribute tooltip
);
entityClass.AddField(new FgdStringField
{
Name = fieldName,
Description = tooltip?.tooltip ?? $"{target.GetFieldOrPropertyType().Name} {target.Name}",
DefaultValue = defaultValue
});
}
}
}