From 87aaf3139a5614c2ffa40e0e601eeed49dca0df3 Mon Sep 17 00:00:00 2001 From: Valya Date: Sun, 22 Mar 2026 02:01:02 +0300 Subject: [PATCH] =?UTF-8?q?=20=D1=81=D1=87=D0=B5=D1=82=D1=87=D0=B8=D0=BA?= =?UTF-8?q?=20=D0=BE=D1=81=D1=82=D0=B0=D0=B2=D1=88=D0=B8=D1=85=D1=81=D1=8F?= =?UTF-8?q?=20=D0=BF=D0=B0=D1=82=D1=80=D0=BE=D0=BD=D0=BE=D0=B2,=20=D0=BA?= =?UTF-8?q?=D0=BE=D1=82=D0=BE=D1=80=D1=8B=D0=B9=20=D1=83=D0=BC=D0=B5=D0=BD?= =?UTF-8?q?=D1=8C=D1=88=D0=B0=D0=B5=D1=82=D1=81=D1=8F=20=D0=BF=D1=80=D0=B8?= =?UTF-8?q?=20=D0=BA=D0=B0=D0=B6=D0=B4=D0=BE=D0=BC=20=D0=B2=D1=8B=D1=81?= =?UTF-8?q?=D1=82=D1=80=D0=B5=D0=BB=D0=B5.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/PlayerShooting.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/PlayerShooting.cs b/Assets/Scripts/PlayerShooting.cs index 5817839..e6e88d3 100644 --- a/Assets/Scripts/PlayerShooting.cs +++ b/Assets/Scripts/PlayerShooting.cs @@ -1,6 +1,7 @@ using System.Collections; using UnityEngine; -using UnityEngine.UI; +// ИЗМЕНЕНО: Используем пространство имен для TextMeshPro +using TMPro; public class PlayerShooting : MonoBehaviour { @@ -18,7 +19,8 @@ public class PlayerShooting : MonoBehaviour // --- Ссылки на компоненты и объекты --- public GameObject muzzleFlashSprite; - public Text ammoText; + // ИЗМЕНЕНО: Тип переменной заменен на TextMeshProUGUI + public TextMeshProUGUI ammoText; public AudioClip reloadSound; private float timer; @@ -80,7 +82,7 @@ public class PlayerShooting : MonoBehaviour currentAmmo--; UpdateAmmoText(); - gunAudio.Play(); + gunAudio.Play(); gunParticles.Stop(); gunParticles.Play(); @@ -130,7 +132,7 @@ public class PlayerShooting : MonoBehaviour IEnumerator Reload() { isReloading = true; - + if (reloadSound != null) { gunAudio.PlayOneShot(reloadSound); @@ -149,6 +151,7 @@ public class PlayerShooting : MonoBehaviour { if (ammoText != null) { + // Для TextMeshPro синтаксис точно такой же, так что здесь ничего менять не нужно ammoText.text = "Патроны: " + currentAmmo + " / " + maxAmmo; } }