using UnityEngine;

public class PickupBagAction : MonoBehaviour, IInteractable
{
    [Header("Settings")]
    public ItemData bagItemData; // Reference to the bag's ScriptableObject

    public void Interact()
    {
        // 1. Try to add the item to the inventory
        bool added = InventorySystem.Instance.AddItem(bagItemData);

        if (added)
        {
            // 2. Notify the quest system that we interacted with this object
            // The quest itself will decide what to do next (e.g., show the bag in hand)
            if (InteractionHandler.Instance != null)
            {
                InteractionHandler.Instance.NotifyInteraction(gameObject);
            }
        }
        // If the item was not added (already exists or no space), do nothing.
        // A message about this is logged from the InventorySystem.
    }

    public string GetDescription()
    {
        return "Pick up trash bags";
    }
}